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Part 2 Checkers - Boardrep Matrix and AI

Scenekit Checkers Tut updated for part 2 showing how to link the squares objects ( that make up the squares of the board imported with DAE file) to a boardrep matrix. (such as an array of arrays). and the AI to play against the computer so that pieces are animated to move in turn based play and position themselves in the centre of the turn destination square.

Universal Storyboard

Would be great if you could do a tutorial on the Universal Story Board and go through some of the considerations when developing for multiple sizes.

Thanks

Mike

Implementing and animating a custom UI element using drawing code in Swift

I think once you're past the 'beginners' barrier you start tinkering with the APIs with more confidence. As a UI designer one of the first things I wanted to be able to do is to implement my own custom interface.

I use PaintCode2 as a way of staying sane and keep everything vector. The app provides convenient drawing methods which I know how to use in the broadest sense, however when it comes to implementing something more complex like an animated 'segmented control' for example things start getting really confusing. I might be able to display some shapes on screen but how do I make them actually functional and how do I animate them is beyond me.

It would be nice to have a tutorial (or why not even a tutorial series) going through the implementation of a few custom UI elements. I think tons of people would love to learn how to do that.

Cheers Skip! Wish you all the best man!

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