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sketchpunk's Introduction

Sketchpunk Labs

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Bio :

A solo player born with the name Pedro but known to most of the world as VoR. You can describe me as :

  • โœจ IK Necromancer
  • ๐ŸŽจ Wannabe 3D Modeler
  • ๐Ÿ”ฅ Javascript Developer
  • ๐Ÿฅ’ Open Source Enthusiast
  • ๐Ÿคช Wakadoodle Extraordinar

Writing EBooks :

  • Learn WebGPU : Writing tutorials about learning WebGPU's API to create a basic renderer
  • IK Wonderland : Book about how to build a character animation system from scratch, skinning all the way to animating with inverse kinematics

Active Projects :

  • Ossos : Character animation library to create IK Rigs for use on the web
  • GLTF2 Parser : Library that focuses on piecemeal loading of GLTF content
  • Gizmos : Library to create gizmos/widgets/manipulators for use in Threejs prototyping
  • Threejs Starter : Starting project for prototyping things using threejs
  • Mapping & Terrains : Repo containing various prototypes on 3d mapping tiles & procedurally generated terrains
  • Irregular Grids : Repto containing prototypes related to irregular grids & procedurally generating content with them.
  • Game Physics : Prototyping basic ridgid body & collision detections
  • Baller XR : Creating an experience of driving fortnite's baller vehicle on a 3D map rendering of hyrule from zelda's breath of the wild game. All this to run in web VR on the Oculus Quest 2.

Projects in Hiatus :

  • Fungi RS : A version of Fungi built with Rust, WebGL and WebAssembly.

  • FunWithWebGL2 : Source for all my Youtube Tutorials related to building a game engine using WebGL.

  • Fungi : 3D Game engine built with WebGL & JavaScript, also includes IK Rigs Animation System

  • Ecs : Entity-Component-System framework being created to run the next version of Fungi.

  • Prop Panel : Collection of UI Web Components I created for use in my 3D Prototyping

  • Webbased Software Renderer : Learning to create a software renderer for 3d content using javascript

  • Oito : TypeScript Math Library geared toward 3D Prototyping.

    • Oito Curves : Extension that handles curves & splines
    • Oito Geometry : Extension that handles procedurally generated geometries
    • Oito Ray : Extension that handles various intersections & collisions.

Inactive Projects :

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