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celeste2's Introduction

Celeste Classic 2

Made in 3 days for Celeste's 3rd anniversary. A sequel to Celeste Classic.

Files

  • celeste2.p8: The final cartridge that gets published
  • core.p8: Used for adding content (gfx/sfx) and prototyping gameplay.
  • 1.p8,2.p8,N: Individual levels
  • _packer.p8: Takes all the individual levels, compresses them, and places them in celeste2
  • _updater.p8: Takes the gfx/sfx from core and places them into celeste2 and each level cartridge
  • sfx.txt: Sound FX information

After modifying a level and running the _packer, you must update the respective level offsets in gamestate.lua for it to load from the main cartridge correctly. This could be automated but we ran out of time!

Credits

celeste2's People

Contributors

noelfb avatar kuraine avatar

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