Git Product home page Git Product logo

jps's Introduction

Jump Point Search

Jump Point Search algorithm implemented in Java. This project started as a port of the JPS algorithm implemented in the PathFinding.js project.

Requirements

This library has been built using Java 8 up to this point. Making it compatible with other versions of Java is possible but at this point unlikely.

Usage

There are four different rules that pathing Diagonally can follow.

  • Always
  • One Obstacle
  • No Obstacles
  • Never

You can check out the code within the Test directory for examples on how to use this within your own projects. But in the end it more or less comes down to these three lines:

JPS<Tile> jps = JPS.JPSFactory.getJPS(new Graph<>(tileList), Graph.Diagonal.NO_OBSTACLES);
Future<Queue<Tile>> futurePath = jps.findPath(start, end);
Queue<Tile> path = futurePath.get();

Distance and Heuristic

The code comes with four different distance algorithms already included but you are free to set your own as well. The four you can choose from are: Manhattan, Euclidean, Octile, and Chebyshev.

// Tile Map, Distance Calculation, Heuristic Calculation
new Graph<>(tiles, Graph.DistanceAlgo.MANHATTAN, Graph.DistanceAlgo.EUCLIDEAN);          

If you would like to set your own:

BiFunction<Node, Node, Double> minDistance = (a, b) -> (double) Math.min(Math.abs(a.x - b.x), Math.abs(a.y - b.y));
graph.setDistanceAlgo(minDistance);
graph.setHeuristicAlgo(minDistance);

Adjacent Stop

When finding a path you can have the goal include adjacent nodes. If you want all of the goal node's neighbors to be considered good endpoints:

Queue<Tile> futurePath = jps.findPathSync(start, end, true);

If you want to have neighbors be goal nodes but to exclude the diagonal ones:

Queue<Tile> futurePath = jps.findPathSync(start, end, true, false);

License

The MIT License (MIT)

Copyright (c) 2015 Kevin Sheehan

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

jps's People

Contributors

kevinsheehan avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.