Git Product home page Git Product logo

duelingmanbros's People

Contributors

bchilds avatar darthlorenzo avatar sirugh avatar

Watchers

 avatar  avatar  avatar

Forkers

bchilds

duelingmanbros's Issues

Figure out how to share stuff (like clouds) between game states

https://github.com/BdR76/phaserbackground
Example?

// -------------------------------------// define the game state screen1// -------------------------------------
var mygame = {};
mygame.Screen1 = function(game) {
    this.game = game;
};
mygame.Screen1.prototype = {
    create: function() {
        // random background and random text position        
        addRandomPolkaDots(this.game);
        var x = this.game.rnd.integerInRange(0, 500);
        var y = this.game.rnd.integerInRange(0, 400);

        // add text       
        var style = {
            font: "65px Arial",
            fill: "#ff0044",
            align: "center"
        };
        var text = this.game.add.text(x, y, "Screen 1\nTap to switch.", style);
        // tap input handler        this.game.input.onDown.add(this.doTap, this);        
        // -- FADE IN --       
        console.log('create -- fade in..');
        doFadeIn(this.game, true);
    },
    doTap: function() {
        // -- FADE OUT --       
        console.log('doTap -- fade out..');
        var t = doFadeIn(this.game, false);
        t.onComplete.add(this.switchToScreen2, this);
    },
    switchToScreen2: function() {
        this.game.state.start('Screen1');
    }
}; // -------------------------------------// 
global functions can be called from all states // -------------------------------------
function addRandomPolkaDots(gm) {
    var graphics = gm.add.graphics(0, 0);
    // add random dots   
    for (var i = 0; i < 10; i++) {
        // random position and radius     
        var x = this.game.rnd.integerInRange(0, 500);
        var y = this.game.rnd.integerInRange(0, 400);
        var r = this.game.rnd.integerInRange(10, 100);
        // draw a circle 
        graphics.lineStyle(0);
        graphics.beginFill(0x4400ff, 0.5);
        graphics.drawCircle(x, y, r);
    };
}

function doFadeIn(gm, bFadeIn) {
    // fade in or out   
    var alphaFrom = 0.0;
    var alphaGoal = 1.0;
    if (bFadeIn == true) {
        alphaFrom = 1.0;
        alphaGoal = 0.0;
    } // set blaack box  
    var blackbox = gm.add.graphics(0, 0);
    blackbox.beginFill(000000, alphaFrom);
    blackbox.drawRect(0, 0, 800, 600); // tween alpha to fade in or out  
    var tw = gm.add.tween(blackbox);
    tw.to({
        alpha: alphaGoal
    }, 1000, Phaser.Easing.Linear.None, true);
    return tw;
} // -------------------------------------// define Phaser game and add states// -------------------------------------
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'game');
game.state.add('Screen1', mygame.Screen1);
game.state.add('Screen2', mygame.Screen1);
// just testing, re-use the same state.
.game.state.start('Screen1');

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.