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u3d-doxygened-lua-bindings's Issues

Building on Windows

After setting up the symlinks, I've successfully built and run the project on Linux, but I've run into some issues when building with visual studio on Windows:

  • I get this C1128 error when compiling BindFunctions_Urho3d.cpp , but adding the /bigobj command line argument solves it. Would it be necessary to break the generated file into multiple ones in this case?
  • I had to add a #ifdef SendMessage #undef SendMessage #endif to the BindConnection.cpp file, just like in Urho's Connection.cpp file, because apparently Windows has that define overriding things. It could be added via the binding generator, right?
  • After solving the points above, I'm getting multiple messages No constructor could take the source type, or constructor overload resolution was ambiguous in some files, followed by C2440 errors in those same files and lines.
    -- The error message in all of them is can't convert from "unkown" to "sol::this_state".
    -- Here's my build log; it's in portuguese, but the line numbers are there, so maybe it could help: build-out.txt .
    -- The one pattern I've noticed is that the overloads the compiler complained about seem to be the ones that have parameters with default values for them, like Node's CreateChild with CreateMode mode = REPLICATED

Thanks!

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