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game_industry_analysis's Introduction

게임 산업 데이터 분석

프로젝트 목적

다음 분기에 어떤 게임을 설계할까

가설 검증

  • 지역에 따라서 선호하는 게임 장르가 다를까 → 일본을 제외한 지역에서의 게임 선호도는 비슷한 기조
  • 연도별 게임의 트렌드가 있을까 → 연도별 트렌디한 장르가 있으나 2000년 이후 Action 장르의 출시량이 가장 많음
  • 플랫폼에 따른 출시량의 차이가 있을까 → Action 장르의 출고량이 가장 많음
  • 최근 트렌드 → 최근 5년간 출시량이 가장 많은 장르가 Action - Sports - Fighting 로 변화하였지만 Sports, Fighting 장르의 출시량이 매우 적어 변화하였다고 보기 어려움

사용 기술

  • pandas
  • matplotlib

game_industry_analysis's People

Contributors

jiyoungemma avatar

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