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yazg's Introduction



I have a bachelor's degree in programming from NTNU, and I'm currently taking a master's degree in artificial intelligence. I have an interest in machine learning and have worked on multiple machine learning projects, including my bachelor's thesis, to get a more in-depth understanding.

HTML5 CSS3 Javascript PHP MySQL Firebase C C++ C# OpenGL Java Kotlin Android Development Python TensorFlow PyTorch Golang Haskell Rust Bash Godot Git Docker

yazg's People

Contributors

dumbaer avatar goganila avatar henrikmk123 avatar kawallala avatar rickarl avatar sindre0830 avatar

yazg's Issues

Generic/inheritable enemy data

  • Make sure functions such as movement are in their own inheritable nodes.
  • Have other inheritable nodes such as ZoneDetection, Hurtbox, etc

Multiple guns

  • Hand gun (done)
  • Shot gun (3 bullets in spread)
  • Assault rifle (rapid burst of 3 bullets)

Testing map

Map where we can test player movement, guns, bosses and enemies.

Assign boss-area

Any special algorithm for deciding what map contains the boss

Advanced Zombie

  • Better hitbox - DONE
  • Better detection box - DONE?
  • Not returning to idle once detected player - ON HOLD
  • Turn more smoothly - DONE

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