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mindustry-modding's Issues

Section suggestion

Have a small section (maybe under 7. Other) for how to add text formatting to item/block descriptions (like the Router's red text) or for the mod.json with a colored title or description.

Confusing note

The note for homingRange is confusing and doesn't make much sense.

homingRange: "How far the bullet can home towards target from itself."

3.6. UnitType

There are no notes, which would be really helpful to have.

It's also missing a subcategory for the unit base. Under GroundUnit there should be Crawler.

Guide looks kinda weird on desktop

image
On desktop, there's a lot of weird empty space to the side, and clicking close to the middle of the screen for the scroll bar feel kinda unnatural.

Update the site

I don't want to overwhelm you but i suggest you to update the site with v6 and v7 things and maybe keep the v5 version for people who prefer it, it's because this is maybe the only way people can know what to put in the mod, and things changed and have been added

Incorrect jump locations

Clicking on 5.3. Effect on the left brings you to 3.10. Status Effect

Actually, all links to 5.3. Effect bring you to 3.10. Status Effect

Corrections and Suggestions for 3.3. Liquid

Corrections:

  • The ground liquid is called Tar, but the liquid itself when pumped is called Oil
  • For the notes on viscosity, Oil should be 0.7, not 1

Suggestions:

  • In the notes for viscosity, say that it affects how long it takes for the liquid to disappear fro the floor. Higher = Longer
  • in the notes for heatCapacity, say the Cryofluid is 0.9. (water is 0.4 is already listed)

Clear a little bit of confusion, I guess

You mention that range is calculated most of the time by 1/10 of a tile. Could on the different range related parameters in the notes say if it's 1/10 or some other measurement.

Also note that weapon range is based off of 1/8 of a tile. Meltdown range is 190, which is 23.75 tiles in-game. 190/23.75 = 8

bundles - translate

project
├── bundles
│ ├── bundle.properties
│ ├── <bundles for other languages, like bundle_ru.properties>

type = item | block | mech | bullet | liquid | status | unit | weather | effect | zone | loadout | typeid
mod name = meta.name.toLowerCase().replace(" ", "-")
attribute name = name | description

type.mod name(lowercase and use "-" instead of " ")-item name.attribute name = text

E.g

block.example-mod-silver-wall.name = Серебряная Стена
block.example-mod-silver-wall.description = Стена из серебра.

Misspelling

In 3.2. Item Stack, you mistyped liquid instead of items.
image

0 Mass = infinite speed

Something with 0 speed will go infinitely fast and die instantaneously. more and issue for air units/mechs.

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