simon-bourque / computer-graphics-project Goto Github PK
View Code? Open in Web Editor NEWOpenGL Project - Walking Through a Procedurally Generated World
OpenGL Project - Walking Through a Procedurally Generated World
Parent Issue: #13
Story Points: 10
Priority: HIGH
Story Points: 8
Priority: HIGH
Set up a basic OpenGL VS solution that is easily buildable on any machine with GLFW and GLEW.
Add the stb_image library
Parent Issue: #10
Or just draw something on paint idk.
From the teacher's expectations:
"The outline should be a short, two page report describing what and how your team plans to carry out the project. It should also include a tentative time-line of at least three milestones. Note that you may be asked to modify the proposed plan prior to the approval. Only teams whose proposals need modification will be contacted."
GoogleDocs link will be on Slack.
Please answer the polls on Slack.
Infinite terrain generation? Voxels, low-poly or high-poly? Type of environment?
Ideal Hours: 5
Priority: HIGH
void keyCallback(int32 key, int32 action)
which gets called anytime a key is pressed/released.Parent Issue: #5
Position info
Block IDs
Ideal Hours: 10
Priority: HIGH
Ideal Hours: Infinity
Priority: HIGH
Ideal Hours: 3
Priority: MEDIUM
Story Points: Infinity
Priority: HIGH
Parent Issue: #10
Ideal Hours: 13
Priority: MEDIUM
Parent Issue: #13
Story Points: Infinity
Priority: HIGH
This occurs due to the light position moving with the player. Apparently, we should move the size by a certain increment based on a texel size.
Parent Issue: #13
Story Points: N/A
Priority: HIGH
Ideal Hours: 8
Priority: MEDIUM
Parent Issue: #5
Rendering pipeline for eventual shadows & lighting.
Ideal Hours: 8
Priority: HIGH
Ideal Hours: 5
Priority: HIGH
Story Points: 1
Priority: MEDIUM
Ideal Hours: 5
Priority: HIGH
Ideal Hours: 8
Depends on #27
Priority: HIGH
Ideal Hours: 1
Priority: LOW
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