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Working version of a game I'm building for Ludum Dare 24 called Mesh
ActionScript 99.33%
Ruby 0.58%
Shell 0.09%
mesh_ld24's Introduction
- unbounded world (with camera centered on player)
- buff out editor for creating levels
- path editor for motion/AI meshes
- submesh support
- edit colors in the mesh editor
- store pixelType on PixelSlot (brain, mover, armored, etc...)
- players unlock larger editors as they progress (bigger enemies, too)
- sub-meshes should be limited to next editor size down (so 10x10 can hold 5x5 submeshes, which can hold 3x3 submeshes)
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