Comments (8)
I met the same issue with node v0.10.x. Additional info, if I use flash builder to execute the client code, everything goes well. But when I put the compiled swf file to the public folder of express, flash socket seems stuck.
I suspect it's an authorization related problem, because executing with flash builder, web browser will not load the cross-domain file and other related files.
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Interesting. I know that you specifically have to turn on flash in the server config now. Do you also have to expressly enable the flash security server? My guess is that the internal security that used to happen automatically is now opt in for 0.10
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Hmm, I think it might have to do with Chrome/Firefox (as well as potentially needing to opt-in - haven't tried this yet). From the wiki:
flashsocket will not activate on Chrome or other browsers that fully support WebSockets, even if flashsocket is specified as the only transport
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This actually only matters if you are using the socket.io js client. If you are doing it in Flash/AIR then its using its own networking subsystem.
At least that was how it was last time I had to fight with this.
The 1.0 release is a pretty big departure from the 0.9 and previous architecture. So its entirely possible that I may have to write something new to make it work.
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Oh ok.
Maybe I'm wrong, but it looks like it has more to do with some of the lower level changes in Node's 0.10.x as opposed to socket.io. Keeping both socket.io versions (0.9.16) the same, but upgrading Node reproduces the issue.
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Oh, sorry I missunderstood what the 0.10 version was referencing. I was talking about the socket.io version 1.0 and its move to engine.io. I would not expect things to fail just by updating node. And if that is true its something that will need to be addressed for sure.
I totally misread that and I am very sorry. I'll see if I can get an environment setup to test this and confirm whats going wrong.
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Ah yeah, no worries - glad I could clarify. Thanks for looking into this (and also for the AS3 library!).
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I'm getting the same issue described by funseiki and mayuan97. Running Node 0.10.x and socket.io 0.9.16. Works with Adobe AIR and local standalone Flash Players, but stalled after the "handshake authorized" message when running Flash Player in the browser.
Did you guys find a fix in the end?
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Related Issues (20)
- Support for multibyte encodings HOT 2
- Problem with transfer the project to a hosting HOT 4
- Large messages (>40kb) from client to server don't succeed. HOT 3
- Support bidirectional ACK
- support for 0.9 HOT 4
- corossdomain not loaded =( HOT 2
- Client doesn't reconnect HOT 2
- Discovery error with restfiy and socket.io
- GOT ALERT! type=0
- Need a example with server.js and with flashdevelop project file
- Node v0.10.x / Socket.io 0.9 do not work HOT 1
- Does this work with latest socketIO 1.3.4 and if not what changes are needed? HOT 5
- License?
- IWebSocketWrapper reference HOT 4
- cant seem to connect HOT 4
- Can't connect. Connected Event never fires. HOT 6
- I could not connect with the help of examples. HOT 1
- Cannot connect using example. "Variable URLUtil not defined" HOT 3
- feature requests: callbacks on event HOT 1
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