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simb avatar simb commented on August 24, 2024

I'll be honest, I have not tried it with 0.9. Have you? If you find that it doesn't work, let me know and I can see what I can do. I have not been working on any projects lately that require this lib.

Thanks.

from flashsocket.io.

hayesmaker avatar hayesmaker commented on August 24, 2024

Well I added my own logging to the framework.. and it makes a handshake,
doesn't connect, then closes the connection.. Not sure if the we're using
the server side incorrectly or it is an issue with compatibility.

Would be great if we could get it to work, otherwise we're gonna have to
ditch flash and use js and phonegap :S

On Fri, Aug 24, 2012 at 5:24 PM, Simeon Bateman [email protected]:

I'll be honest, I have not tried it with 0.9. Have you? If you find that
it doesn't work, let me know and I can see what I can do. I have not been
working on any projects lately that require this lib.

Thanks.


Reply to this email directly or view it on GitHubhttps://github.com//issues/18#issuecomment-8007395.

from flashsocket.io.

simb avatar simb commented on August 24, 2024

That is actually why I have not been working with the lib. I didnt want to have to write all the failover to http polling and other bits that are already in the js socket.io client. I wrote this because I needed it for a flash project, but we have moved on to mostly js and phonegap apps. Since this only does websockets its not as robust as the js libraries.

do you have a simple test case you can submit? If so I can try to debug the 0.9 issue this weekend.

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hayesmaker avatar hayesmaker commented on August 24, 2024

Hiya, yeah here's a simple test client.. It should say connected in one of
the textfields when the connection is made.

Chrome developer tools shows some kind of handshake,, but this doesn't have
the logging I added because it uses the 0.7.x beta swc from the github
downloads.

On Fri, Aug 24, 2012 at 5:32 PM, Simeon Bateman [email protected]:

That is actually why I have not been working with the lib. I didnt want to
have to write all the failover to http polling and other bits that are
already in the js socket.io client. I wrote this because I needed it for
a flash project, but we have moved on to mostly js and phonegap apps. Since
this only does websockets its not as robust as the js libraries.

do you have a simple test case you can submit? If so I can try to debug
the 0.9 issue this weekend.


Reply to this email directly or view it on GitHubhttps://github.com//issues/18#issuecomment-8007621.

from flashsocket.io.

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