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coreengine's Issues

Rewrite GameObject

Rewriting/Adding new GameObject trigger methods (methods like onInit onRender onUpdate). Stronger define when which method is called and what to do there.

Saving State

Adding trigger for GameObjects, where they can save their current state. Adding an onSave/onLoad method, which return/recieve byte arrays. Also add a manager which can save the current state of the game.

  • onSave / onLoad
  • SaveGameManager

AssetPackage

Adding an AssetPackage, which can be loaded and deleted from the memory, to support diffrent 'AssetScopes'.

Adding Demos

Adding new Demos and combine all demos into one big demo, where every demo is represented in a scene.

  • Combining Demos
  • Water Demo

Debug Mode

Adding a debug mode, which can be enabled during the creation time with a switch. In this mode special actions are possible, like showing skeletons, only draw outlines, show/edit variables live, ...

GitHub Wiki

Adding a GitHub Wiki, for easy learning the workflow of the engine.

Pages

  • Introduction
  • Scene
  • GameObject
  • Transformation
  • Simple Rendering
  • AssetDatabase
  • Camera
  • GUI
  • Font Rendering
  • Lighting
  • PostProcessing
  • Particles
  • Terrain
  • Water
  • Sound
  • Animation
  • Network
  • Physics

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