To compile the source on Win XP download this dependency pack I put together: http://www.mediafire.com/file/ozha9c7kmhg8ik3/UltraEdDeps.zip. It contains SP3 for WinXP, SP6 for VS 6.0 and DirectX 8.1 SDK.
The reason why UltraEd only runs on Windows XP/NT is due to the ROM build process. I rely upon the N64 SDK to do the final ROM construction. I realize I could still build an editor for a modern OS and then only build the ROM on XP/NT but I wanted the editor to feel sort of like Unity 3D. Everything within one environment! :)
Add object translation gizmoAdd object scale gizmoAdd object rotate gizmo- Limit poly amount for imported models
Support texture import- Add grid snapping
Allow saving of sceneAllow loading of scene- Add tree view list of all objects in scene
- Add camera object
- Add audio import
- Add audio object
Write bake process for scene objects- Write bake process for special objects
- Write bake process for textures
- Write bake process for audio
Add mouse smoothing to movementAllow switching from global to local space- Add support for vertex coloring
- Add object properties pane to view info
- Allow manual setting of object transformations
Add view switching (persp, top, left, forward)Add object deletion from keyboard and mouseRefactor string GUID creation to a utility function.Consolidate code to show common dialogs for files.- Add multi object select support.
- Add a logger to track all errors.
- Fix Project64 window from showing in background.