Comments (3)
Hi, I tried to do this for the last release but the feature wasn't very stable yet. Let me try again today.
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From what I understand, there are both pros and cons to publishing with a strong name. I want to be careful with this change so existing references don't break (or minimize the damage). I'm looking into how other common packages handle this.
from gameloop.vdf.
AFAIK there should be no problems just signin it. A signed library can be used by non-signed libraries. Just a singed application must always use signed libs.
Also afaik most common approach is just to publish the .SNK file with your repository. Just make sure that snk file is not share with other libraries. According to MS a strong name is not intended for application secuirity anyway, so that should be OK.
from gameloop.vdf.
Related Issues (20)
- Allow reading / writing comments HOT 13
- How to serialize again? HOT 9
- Increase Parser error accuracy HOT 1
- System.Exception: Key 'gamelogo' already exists in object. HOT 3
- Newtonsoft.Json.JsonSerializationException: Unexpected token while deserializing object HOT 8
- Support complex root structures HOT 4
- Support preserving unquoted tokens
- Support C# 8 nullable types
- Add tests HOT 1
- Deserialize error when the string contains "//" HOT 2
- Values containing '\' character are not parsed properly HOT 2
- Changing value HOT 15
- Case insensitive option for ContainsKey and getter? HOT 1
- "WebStorage" section of config.vdf causes a System.IndexOutOfRangeException HOT 6
- How would i go about deserializing libraryfolders.vdf? (Format has changed) HOT 1
- There is a problem with Deserialization after the new steam client. HOT 5
- Something wrong with conditional HOT 4
- Could be an issue, just posting my problem. HOT 1
- VdfConvert deserializing comments somehow HOT 2
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