Comments (7)
I've seen a similar issue using v1.1.4, KSP version 1.1.3 (64 bit). Occasionally, during high time warp, I get emergency messages about depleted batteries and O2. When I switch to the craft in question EC seems to start regenerating immediately (I haven't had this issue on any craft with an RTG but I've only seen it 3-4 times).
O2 is the bigger problem though - the resource display and save file list the values as NaN (same with EC and CO2 levels listed in the save file). I can manually alter the values in the save file but they immediately go back to NaN upon loading the game. I can include my current save file if helpful, but so far I can't reliably reproduce it so I don't know if a career save with a dozen other mods is helpful.
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Update: locking batteries doesn't fix it, just makes the issue somewhat less frequent. Getting close to unplayable here. I have to leave my game running for half an hour to hit transfer windows.
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Also noticed that when looking at the life support GUI while this happens, battery shows as "perpetual" while climate is a full line of red bars.
from kerbalism.
I believe to have found the cause of this, and fixed it in next version.
Please confirm that this happened in the following circumstances:
- vessel EC production was mostly from solar panels
- vessel had a big EC consumer, like a Lab or a Greenhouse at full lighting
- the savegame had more than one vessel around
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EC producers are all panels, both affected vessels have labs (but so does one non-affected), and there are multiple vessels in the save.
Hope the fix works! Will it be in a separate little patch or part of the 1.2-compatible release?
from kerbalism.
Thanks for the info. Fix will be in next release, that will be for KSP 1.2
Unfortunately I'm in the middle of a huge refactor and can't release a stand-alone hotfix for this.
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this is fixed in the new pre release
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