Comments (5)
Could you send a list of mods that you're using?
I think you're having a conflict, I've had this before.
from kerbalism.
LoadingScreenManager v1.2.0.0 / v1.0.2.0 = True
ModuleManager.2.8.1 v2.8.1.0 = True
MiniAVC v1.0.3.2 = True
aaa_Toolbar v1.7.14.0 = True
B9PartSwitch v1.9.0.0 = True
CCK v2.0.1.0 / v2.0.1.0 for KSP 1.3 = True
CLSInterfaces v1.2.0.0 = True
ConnectedLivingSpace v1.2.5.3 = True
ContractConfigurator v1.0.0.0 / v1.23.2 = True
RemoteTech v1.8.0.0 / v1.8.8 = True
CC_RemoteTech v1.0.0.0 / v1.23.2 = True
SimpleBoiloff v0.2.1.0 = True
DeployableEngines v2.2.0.0 = True
DynamicBatteryStorage v1.0.0.0 = True
EasyVesselSwitch v1.3.0.0 / v1.3.0 for KSP v1.3 = True
KSPDev_Utils.0.23.0 v0.23.0.0 / v0.23.0 for KSP v1.2 = True
MiniAVC v1.0.3.0 = True
Launchpad v5.8.0.0 / v5.8.0 = True
Firespitter v7.3.6354.39102 = True
JSIAdvTransparentPods v0.1.14.0 = True
RasterPropMonitor v0.29.0.12445 = True
KAS v0.6.3.0 / v0.6.3 for KSP 1.3 = True
MiniAVC v1.0.3.1 = True
Kerbalism v1.2.9.0 = True
KerbalStats v3.0.2.0 / v3.0.2 = True
GeodesicGrid v1.0.6457.2188 / v1.0.0 = False
Kethane v1.0.6457.2383 / v0.9.9 = False
KIS v1.5.0.0 / v1.5.0 for KSP 1.3 = False
InfernalRobotics v2.0.9.0 = True
Scale_Redist v1.0.0.0 = True
MechJeb2 v2.5.1.0 / v / v2.6.1.0 = True
NearFutureElectrical v1.0.0.0 = True
NearFuturePropulsion v0.9.0.0 = True
NearFutureSolar v0.4.0.0 = True
PlanetarySurfaceStructures v1.5.2.0 = True
MiniAVC v1.0.3.3 = True
AmpYear v1.5.0.0 = True
DeepFreeze v0.23.6.0 = True
SCANsat v1.8.0.0 / vv18.0 = True
SCANmechjeb v1.8.0.0 / vv18.0 = True
SCANsat.Unity v1.8.0.0 = True
ShipManifest v5.2.0.0 = True
SEPScience v1.2.2.0 / v2.2.0 = True
SEPScience.Unity v1.2.2.0 = True
SurfaceExperimentPack v1.4.2.0 = True
KerbalAlarmClock v3.8.5.0 = True
Scale v2.3.6.0 = True
Workshop v1.1.0.0 = True
000_Toolbar = True
B9PartSwitch = True
CommunityCategoryKit = True
CommunityResourcePack = True
CommunityTechTree = True
ConnectedLivingSpace = True
ContractConfigurator = True
CryoEngines = True
CryoTanks = True
DeployableEngines = True
DynamicBatteryStorage = True
EasyVesselSwitch = True
ExtraplanetaryLaunchpads = True
Firespitter = True
JSI = True
KAS = True
KerbalAtomics = True
Kerbalism = True
KerbalStats = True
Kethane = False
KIS = True
LoadingScreenManager = True
MagicSmokeIndustries = True
MechJeb2 = True
NearFutureConstruction = True
NearFutureElectrical = True
NearFutureLaunchVehicles = True
NearFutureProps = True
NearFuturePropulsion = True
NearFutureSolar = True
NearFutureSpacecraft = True
PlanetaryBaseInc = True
RemoteTech = True
REPOSoftTech = True
SCANsat = True
scatterer = True
ShipManifest = True
StationPartsExpansion = True
SurfaceExperimentPackage = True
TriggerTech = True
TweakScale = True
Workshop = True
LoadingScreenManager.dll = True
ModuleManager.2.8.1.dll = True
ModuleManager.ConfigCache = True
ModuleManager.ConfigSHA = True
ModuleManager.Physics = True
ModuleManager.TechTree = True
toolbar-settings.dat = True
KIS v1.6.6466.37363 / v1.6 for KSP 1.3 = True
KSPDev_Utils.0.28 v0.28.6465.41979 / v0.28 for KSP v1.3 = True
from kerbalism.
Only these? Are you sure you have not forgotten any other?
I'm kidding.
I'm not able to check the compatibility for each mod of this list, sorry.
But try to copy your game folder(Backup) and try to remove the last mods that you installed, maybe you can find out.
Tip: use the "CKAN\downloads" folder to try to find the order of installed mods, was this away that I found issues.
from kerbalism.
DynamicBatteryStorage and CryoTanks have both caused issues for me in the past. Start with those.
from kerbalism.
First i'm sorry for the long mod list, it was copy paste from the persistent.sfs.
Today i found some time to check the problem and by mistake updatet the installed mods with ckan. I only know that there were about 3 updates but no idea which ones. Now the problem is gone and i dont know which mod causes the problem. The time is still messed up (like in the last screenshot), but it doesn't influence the supplies from kerbalism.
Sorry for my bad english and the wrong addressed issue. :(
edit: my bad, issue isn't gone. Only changed that now the background simulation don't affect kerbalism at all
edit2: found out KIS, EasyVesselSwitch and Workshop (OSE) were updated
edit3: deleting EasyVesselSwitch, Workshop (OSE), Toolbar, RasterPropMonitor, Ship Manifest, Connected Living Space, Amp Year, KIS, Extraplanetary Launchpads, Surface Experiment Pack don't helps (delete and test step by step)
edit4: deleting KerbalAlarmClock messed all up again. Background simulation doesn't calculate proper supplies but kerbals get insane fast stress levels (<5 days for 100%).
edit5: today found out that one of the mods from nertea caused the problems. deleting
solved the problem an all works great. If i find time i'll test which mod in special caused the problem
edit6: the problem ocours with one of the mods coming with the DynamicBatteryStorage
deleted them and problem solved
from kerbalism.
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from kerbalism.