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rayfield's Issues

Cant move section bar

Every GUI with this UI has a problem...
THE SECTION BAR IS STUCK!!!! I CANT MOVE IT!!!

if this is a bug, PLZ FIX IT
If its something im not doing correctly, plz tell me what do i do!!!

make it so you can update dropdown options

please i am begging πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ€“πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ’€πŸ”žπŸ”žπŸ”žπŸ”žπŸ”žπŸ”žπŸ”žπŸ₯Ί

Section tab `update section` help where did i go wrong

i made a tab in my GUI with couple sections but my update section isnt working i wanna know where iv gone wrong cuz i cant find any you tube vids on showing if=t so i hope you guys can help me out a lil bit here

local Main = FPS Unlocker:NewSection("30 FPS")
Section1:UpdateSection("TESTING")

WalkSpeed and JumpPower

so whenever i change my walkspeed and jumppower it just makes me unable to move with sliders
also im using synapse x

[Suggestion] Update Menu Bind

A function to be able to change the bind to hide and show the menu would be helpful.

Like this maybe

-- By KeyCode
Window:ToggleBind(Enum.KeyCode.RightBracket)

-- Or By String
Window:ToggleBind("]")

Dropdown menu error

I'm creating a script for sonic speed simulator but when I print the value of the dropdown, it prints as this weird binary table rather than the string. Is this normal? Or am I doing something wrong? Even if I select another option, the table stays the same and doesn't change.

Code:

local WorldSelection = Chaos:CreateDropdown({
Name = "Select a world",
Options = {"Green Hill", "Lost Valley", "Emerald Hill", "Hill Top"},
CurrentOption = {"Green Hill"},
MultipleOptions = false,
Callback = function(Value)
SelectedHatchWorld = Value
print(Value)
end
})

local RaritySelection = Chaos:CreateDropdown({
Name = "Select a rarity",
Options = {"Epic", "Legendary", "Exotic"},
CurrentOption = {"Epic"},
MultipleOptions = false,
Callback = function(Value)
SelectedRarity = Value
print(Value)
end
})

Image:

Screenshot 2024-03-11 at 2 26 22β€―PM

Callback error

Every time i try using the textbox it sends back "Callback error"

Toggle save configuration error

When the current value of the toggle is true, if it is adjusted to false on the interface, the save configuration will be invalid. On the contrary, when the current value is false, the save configuration can be stored successfully.

key issue

get key from raw site stopped working

bug

May occur when toggle the function
ΠΈΠ·ΠΎΠ±Ρ€Π°ΠΆΠ΅Π½ΠΈΠ΅

Failed to create directory

Don't know why, but it fails to create the directory everytime. I used the example code from documentation.

Screenshot

Cannot use :Set() on slider with no suffix

All you need to do to recreate this bug is to make a slider with no suffix variable, and try to use the set method on it.

I looked in the source code and confirmed the issue was in the coding and not my fault. There is code to handle no suffix being used when making the slider but when updating it the code is missing and uses the nonexistent suffix variable, causing an error.

Default values aren't correct

When I load my script, the default values should look like:
image

But they actually look like
image

Code:

MovementTab:CreateSlider({
    Name = 'Speed',
    Range = {1, 25},
    Increment = 0.5,
    Suffix = 'Modifier',
    CurrentValue = 1,
    Flag = 'SpeedSlider',
    Callback = function(Value)
        player.Character.Humanoid.WalkSpeed = Value * 16
    end,
})

MovementTab:CreateSlider({
    Name = 'Jump Power Modifier',
    Range = {1, 10},
    Increment = 0.5,
    Suffix = 'Modifier',
    CurrentValue = 1,
    Flag = 'JumpPowerSlider',
    Callback = function(Value)
        player.Character.Humanoid.JumpPower = Value * 50
    end,
})

MovementTab:CreateSlider({
    Name = 'Gravity Modifier',
    Range = {-25, 25},
    Increment = 0.5,
    Suffix = 'Modifier',
    CurrentValue = 1,
    Flag = 'GravitySlider',
    Callback = function(Value)
        game.Workspace.Gravity = Value * 196.2
    end,
})

[Suggestion] Add images

Images is useful for displaying stuff like user avatar or overviews etc...

-- Starts of suggestion

We can spawn image through a function

For individual image:

Tab:CreateImage()

For image but wrapped inside a label:

local Box = Tab:CreateLabel("Images!")
local Image = Box:CreateImage()
By using config inside the createimage() function:
local Image = Box:CreateImage({
	Image = 69420, -- rbxassetid://
	Position = "left/right/background", -- not available for individual
	CornerRadius = "0px" -- Rounded corner for left/right/individual position
	AltText = "Game banner" -- For individual only
})
For image centered on the right:

image

For image centered on the left

image

For the image in the label's backgroundΒ 

image

Example: (Image in left + Individual image + Alt Text)

image

Change UI Toggle Keybind to Right Alt

If Shift Lock is enabled in your Roblox settings, pressing right shift makes you shift lock instead of opening the UI. Instead, you need to disable it and then press right shift.

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