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Editor for EQEmu Items table records
I am seeing this happen when a text field is longer than the database column supports. Lore text is where I've run into it. Easy to run out of 80 characters without realizing.
The database doesn't truncate the input in this case; it aborts, resulting in the error message.
Until I get maximum lengths coded in for text fields, you'll know what the cause is for this error and how to resolve it. Just shorten your text.
Somewhere the LoreGroup field is being set to positive 1 (a member of lore group 1) instead of -1 (lore item, but not in a lore group, most common) on new items. I'll track it down. Probably when it populates the item flags control.
I'm also considering coding in some sensible defaults for other fields besides just zeroes across the board. Non-Lore, All/All instead of None/None, etc.
The checkbox for the Face slot in the Basic tab doesn't appear to be getting visually checked when you browse to an item with the slot enabled. It still toggles correctly as seen in the preview window, though.
I need to re-do the logic on that checklist. The complication is with there being two flags each for ears, wrists, and fingers, and I don't want to have to clutter things up with the extra unneeded checkboxes for the duplicates.
I'll figure out a cleaner, more reliable way to do the consolidation.
I'll get it fixed shortly.
Multiple item selection in the search window is enabled, but the app won't process more than the first one you click at the moment.
It's on the list, as is changing the new items' name(s) on cloning
Glowing Black Stone -> Glowing Black Stone (2) (or (3), or whatever).
The app still gets a little confused in some situations when changing an item's ID, going back to the search screen, selecting the same item, and clicking the "Edit" menu to switch back to Edit mode.
Double-clicking the item in the search window does not cause this problem.
The BagType drop-down is not properly configured, so items' bag types will not display or, if changed, saved correctly, and in some cases will cause a crash.
I'm pretty sure I know what's causing this, so I should have a fix for it soon.
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