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sando

Declarative canvas compositing for humans

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sando's Issues

Invert alpha "post-blending" logic and allow pre-blending instead

The twisted logic of alpha "post-blending" has to do with a node-sandwich issue specific to HSL blend modes. The Right Thing to do here is to make alpha pre-blending possible with an optional flag (using the existing syntax, the trailing "p" in foo[hsl-saturation@20p]), and making it clear in node-sandwich (maybe in the forthcoming UI?) that HSL blend modes will probably want pre-blending enabled by default.

Implement alpha pre-blending logic

This should composite the source layer onto the destination layer with destination-in (intersection) before then compositing the destination onto the source.

Find a way to implement custom composite modes?

This opens the door up to either:

  1. Having to do threaded pixel processing (using Web Workers in the browser, something else in Node), which means that compositing would happen asynchronously; or
  2. Creating a WebGL-based API for compositing with fragment shaders, which would work browser-side only.

More here soon.

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