Git Product home page Git Product logo

psplinkusb's Introduction

PSPLINK allows you to start and debug homebrew for the Playstation Portable through USB. This can speed up development and make finding out what is causing a crash or bug easier. This page explains how to set it up and.

Getting started

Install the PSPDEV toolchain

To get PSPLINK up and running, first the PSPDEV toolchain will need to be installed. This should contain the tools for the PC. So follow the instructions here first!

Setup

Each system involved in the use of PSPLINK requires a bit of setup for it to work. This includes both PSP and PC. Below are instructions for both.

PSP

Download the latest version of PSPLINK for the PSP here and extract it in ms0:/PSP/GAME on the PSP memory card.

PC

Depending on the operating system used the setup on PC is different. Follow the on below which is relevant to your system.

Windows

On Windows a driver needs to be installed before PSPLINK can be used. To do this take the following steps:

  1. Make sure the programs usbhostfs_pc and pspsh are available from the msys2 terminal. Otherwise download them here.
  2. Start PSPLINK on the Playstation Portable and connect it to the computer through USB.
  3. Download Zadig and start it. It will ask if you want to run it as administrator, click yes.
  4. In Zadig, click on options -> List All Devices.
  5. Select the entry "PSP" type B from the dropdown list.
  6. Left of driver, select the libusb-win32 driver. Then click install.
  7. Wait for the installation to finish, then disconnect the USB cable from the PSP.

Now PSPLINK can be used with Windows. See below how to do that.

Linux

With Linux PSPLINK will work without making any changes, but it will require using sudo for the usbhostfs_pc command. To make it work without sudo, a udev rule can be added.

To make using PSPLINK without sudo create file called /etc/udev/rules.d/50-psplink.rules (for example with sudo nano /etc/udev/rules.d/50-psplink.rules) and add the following content:

SUBSYSTEM=="usb", ATTR{idVendor}=="054c", ATTR{idProduct}=="01c9", SYMLINK+="psp", MODE="0666"

Save this, in Nano this can be done with Ctrl+O and pressing enter. The run the following command:

sudo udevadm control --reload

Now PSPLINK can be used without sudo. See below how to do that.

Using PSPLINK

To be able to use PSPLINK with Playstation Portable homebrew, the homebrew will need to be build into an unencrypted .prx file. This can be done by running CMake like psp-cmake -DBUILD_PRX=1 . or if you're using a Makefile by adding BUILD_PRX=1 to it. The build the homebrew.

In the build directory, open a terminal and run the following program:

usbhostfs_pc

Keep this running!

Then open another terminal window and run the following there:

pspsh

Now we can simply start our homebrew on the PSP by running the following command in the pspsh window:

./myhomebrew.prx

Replace myhomebrew with the name of the .prx file which was generated.

When you're done with the current build, just run reset, rebuild the homebrew and try again.

Options available can be found when using the help command, but here are some notable ones:

  • scrshot screenshotname.bmp for taking a screenshot.
  • exit for closing PSPLINK on the PSP.
  • poweroff for shutting down the PSP.

Debugging crashes

When a crash happens a crash log will be shown with a hint of what might have happened at the top and some additional info. If you wish to figure out where the crash happened, only the address is needed.

To figure out where the crash happened, open another terminal in the build directory and use the address shown by PSPLINK in the following command:

psp-addr2line -e myhomebrew address

Replace address with the actual adress and replace myhomebrew with the name of the elf file. This is NOT the .prx file and either has no extension or .elf depending on the build system used.

If no result is returned, make sure to build with the -g or-g3 option to make sure psp-addr2line knowns the function names and locations.

Full manual

If you need any additional information, check out the complete online manual.

License

  • (c) TyRaNiD 2005-2007
  • (c) Julian T 2005/2006
  • (c) Rasmus B 2006
  • (c) John_K 2005
  • (c) pspdev 2010-2020

PSPLINK is licensed under the BSD license, see LICENSE file for details.

psplinkusb's People

Contributors

sharkwouter avatar carstene1ns avatar fjtrujy avatar f0rtesque avatar artart78 avatar nabilbendafi avatar fighter19 avatar john-k avatar

Watchers

James Cloos avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.