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starlight's Introduction

Starlight

An enviroment for linking to Splatoon 2 executable and implementing hooks.

Contributors

Credits

  • devkitA64
  • libnx - switch build rules

starlight's People

Contributors

3096 avatar khang06 avatar marysaka avatar oatmealdome avatar random06457 avatar shadowninja108 avatar shibbo avatar simontime avatar

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starlight's Issues

Trampoline?

(backing up a function so you can call it within the replaced function in case you have an if statement to not do something and you want to call the original function)

Socket support

Getting a networked connection to the PC would be ideal for more complex modifications.

Script to send mod over ftpd

Manually sending the compiled binary (and patches) every single build will become repetitive and slow down development. A script should be able to send the files to a ftp server on the console.

Properly grab root heap

Currently all data must be allocated in the .data/bss segments. @OatmealDome has a workaround by getting the ResMgr's heap, but it's not ideal. The game's own new operator should be operational once a proper heap can be grabbed.

Automate patching

As more hooks get introduced, it will be come very difficult to update the hook patches with the compiled binary. A system that will automatically generate a .pchtxt/ips on building would be ideal.

Splatoon 2 send a error on start with Starlight

Hello,

i have a problem with Starlight, i have Splatoon 2 JP with the version 3.1.0 but in the start Starlight send error on the nintendo switch screen loading. This error said "The software was closed because an error occurred"

I do this command "make send", i was changed the region on the "Makefile" file to JP, In the Scripts/sendPatch.py i was changed the destination "atmosphere/titles" to "atmosphere/contents".

Thanks for help me ;)

Cordially.

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