Git Product home page Git Product logo

Comments (4)

Rayforward avatar Rayforward commented on August 11, 2024
<title>Battle Brothers 1.5.0.14</title><style type="text/css">body{background-color:#000000;margin:0;font-family:Arial;font-style:normal;font-size:62.5%}*{-webkit-box-sizing:border-box;-moz-box-sizing:border-box;box-sizing:border-box}.header{background-color:#000000;box-shadow:0 -6px 0 rgba(0,0,0,0.2) inset;width:100%;height:4rem;margin-bottom:.4rem;color:#d97e1c;font-size:12px;text-align:center;line-height:4rem}.content{width:94%;margin:0 auto}.row{background-color:#000000;width:100%;float:left;margin-bottom:.2rem;padding-left:.4rem;padding-right:.4rem;padding-bottom:.2rem;font-size:12px;line-height:2rem;box-shadow:0 -4px 0 rgba(0,0,0,0.2) inset}.row.debug{color:#ffcc42}.row.info{color:#2d8cff}.row.warning{color:#ff6000}.row.error{color:#a00}.row.critical{color:#990aaa}.row .entry-container{width:100%}.row .time{width:12rem;height:2.0rem;float:left}.row .tag{width:14rem;height:2.0rem;float:left}.row .text{float:none;overflow:hidden}.row .stacktrace-container{width:100%;padding:.4rem}.row .value-container{background-color:#222;width:100%;margin-bottom:.4rem;padding:.4rem}.row .function-container{width:100%}.row .label{color:#b67745;width:6rem;height:2.0rem;float:left}.row .value{color:#95addd;float:none;overflow:hidden} .valueVar{color:#4874cb;float:none;overflow:hidden}</style>
Battle Brothers 1.5.0.14
21:26:08
Platform
Setting video mode
21:26:08
Platform
Finished setting video mode
21:26:08
Core
Using write path: C:\Users\RayForward\Documents\Battle Brothers
21:26:08
Core
Initializing Resource Manager
21:26:08
Core
Initializing Input Manager
21:26:08
Core
Initializing Render Manager
21:26:08
Renderer
Allocated Renderbuffer in excess of 3072kb.
21:26:08
Renderer
Vendor: NVIDIA Corporation
21:26:08
Renderer
Device: NVIDIA GeForce RTX 2060/PCIe/SSE2
21:26:08
Renderer
Version: 4.6.0 NVIDIA 531.79
21:26:08
Renderer
Shader Version: 4.60 NVIDIA
21:26:08
Renderer
Framebuffer Support: Yes
21:26:08
Core
Initializing Sound Manager
21:26:08
Core
Initializing Scene Manager
21:26:08
Resource
Unloading: shaders/solid.vs
21:26:08
Resource
Unloading: shaders/solid_pass0.fs
21:26:08
Resource
Unloading: shaders/simple.vs
21:26:08
Resource
Unloading: shaders/simple.fs
21:26:08
Resource
Unloading: shaders/sprite.vs
21:26:08
Resource
Unloading: shaders/sprite.fs
21:26:08
Resource
Unloading: shaders/sprite_dof.vs
21:26:08
Resource
Unloading: shaders/sprite_dof.fs
21:26:08
Core
Initializing Script Manager
21:26:08
Core
Initializing UI Manager
21:26:08
Resource
Unloading: shaders/ui.vs
21:26:08
Resource
Unloading: shaders/ui.fs
21:26:08
Core
Initializing Input Action Manager
21:26:08
Core
Initializing State Manager
21:26:08
Core
Initializing Persistence Manager
21:26:08
Resource
Unloading: brushes/debug.brush
21:26:08
Resource
Unloading: brushes/detail.brush
21:26:08
Resource
Unloading: brushes/effects_0.brush
21:26:08
Resource
Unloading: brushes/entity_0.brush
21:26:08
Resource
Unloading: brushes/entity_1.brush
21:26:08
Resource
Unloading: brushes/entity_2.brush
21:26:08
Resource
Unloading: brushes/entity_3.brush
21:26:08
Resource
Unloading: brushes/entity_4.brush
21:26:08
Resource
Unloading: brushes/entity_5.brush
21:26:08
Resource
Unloading: brushes/entity_6.brush
21:26:08
Resource
Unloading: brushes/entity_7.brush
21:26:08
Resource
Unloading: brushes/entity_icons.brush
21:26:08
Resource
Unloading: brushes/object_0.brush
21:26:08
Resource
Unloading: brushes/object_1.brush
21:26:08
Resource
Unloading: brushes/orientation_overlay.brush
21:26:08
Resource
Unloading: brushes/stronghold_worldmap.brush
21:26:08
Resource
Unloading: brushes/terrain.brush
21:26:08
Resource
Unloading: brushes/transitions.brush
21:26:08
Resource
Unloading: brushes/ui.brush
21:26:08
Resource
Unloading: brushes/world_decals.brush
21:26:08
Resource
Unloading: brushes/world_detail.brush
21:26:08
Resource
Unloading: brushes/world_detail_1.brush
21:26:08
Resource
Unloading: brushes/world_entity_0.brush
21:26:08
Resource
Unloading: brushes/world_settlement.brush
21:26:08
Resource
Unloading: brushes/world_special.brush
21:26:08
Resource
Unloading: brushes/world_tiles.brush
21:26:08
Resource
Unloading: brushes/world_weather.brush
21:26:08
IO
Unexpected file or directory found: 2.5.9
21:26:08
IO
Unexpected file or directory found: mod_faster.zip-hook.zip
21:26:08
IO
Unexpected file or directory found: mod_hate_times.zip
21:26:08
IO
Unexpected file or directory found: mod_hooks.zip
21:26:08
IO
Unexpected file or directory found: mod_msu.zip
21:26:08
IO
Unexpected file or directory found: mod_pause-hook.zip
21:26:08
IO
Unexpected file or directory found: mod_settlement_msu_cn-hook.zip
21:26:08
IO
Unexpected file or directory found: mod_show_enemy_stats-hook.zip
21:26:08
IO
Unexpected file or directory found: mod_slow_scal-hook.zip
21:26:08
IO
Unexpected file or directory found: mod_sr_alternative-hook.zip
21:26:08
IO
Unexpected file or directory found: mod_stronghold-cn-hook.zip
21:26:08
IO
Unexpected file or directory found: zdata_cn.zip
21:26:08
IO
Unexpected file or directory found: zdata_font.zip
21:26:08
IO
The game uses modified files or files that are not part of the official release. If you encounter any issues, please first remove any mods and try again before contacting support.
21:26:08
Resource
Unloading: shaders/fow.vs
21:26:08
Resource
Unloading: shaders/fow.fs
21:26:08
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
21:26:08
Resource
Unloading: shaders/water.vs
21:26:08
Resource
Unloading: shaders/water.fs
21:26:09
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
21:26:09
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
21:26:09
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
21:26:09
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
21:26:09
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
21:26:09
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
21:26:09
Resource
Started loading Resource Package "preload/on_start.txt".
21:26:09
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
21:26:09
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
21:26:10
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
21:26:10
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
21:26:10
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
21:26:10
SQ
mod_hooks: Redirecting core functions
21:26:10
SQ
mod_hooks: mod_hooks (modding script hooks) version 21.1 registered.
21:26:10
SQ
mod_hooks: dlc_lindwurm (Lindwurm) version 1 registered.
21:26:10
SQ
mod_hooks: dlc_unhold (Beasts & Exploration) version 1 registered.
21:26:10
SQ
mod_hooks: dlc_wildmen (Warriors of the North) version 1 registered.
21:26:10
SQ
mod_hooks: dlc_desert (Blazing Deserts) version 1 registered.
21:26:10
SQ
mod_hooks: dlc_paladins (Of Flesh and Faith) version 1 registered.
21:26:10
SQ
mod_hooks: mod_stronghold version 1.28 registered.
21:26:10
SQ
mod_hooks: mod_faster (Faster!) version 8 registered.
21:26:10
SQ
mod_hooks: mod_pause (Pause without conflicts) version 5 registered.
21:26:10
SQ
mod_hooks: mod_settlement_situations_msu (Settlement Situations Tooltip) version 2147483647 registered.
21:26:10
SQ
mod_hooks: mod_slow_Scal (Slow Scal) version 0.1 registered.
21:26:10
SQ
mod_hooks: vanilla (Vanilla) version 2147483647 registered.
21:26:10
SQ
mod_hooks: mod_msu (Modding Standards & Utilities (MSU)) version 2147483647 registered.
21:26:10
SQ
mod_hooks: Executing queued script for mod_stronghold.
21:26:10
SQ
mod_hooks: Executing queued script for mod_faster (Faster!).
21:26:10
SQ
mod_hooks: Executing queued script for mod_pause (Pause without conflicts).
21:26:10
SQ
mod_hooks: Executing queued script for mod_msu (Modding Standards & Utilities (MSU)).
21:26:10
SQ
MSU registered Modding Standards & Utilities (MSU), version: 1.2.6
21:26:10
SQ
MSU registered Vanilla (MSU), version: 1.5.0-14
21:26:10
SQ
mod_hooks: Executing queued script for mod_slow_Scal (Slow Scal).
21:26:10
SQ
mod_hooks: Executing queued script for mod_settlement_situations_msu (Settlement Situations Tooltip).
21:26:10
SQ
MSU registered Settlement Situations Tooltip, version: 1.0.1
21:26:11
UI
Screen 'RootScreen' successfully registered.
21:26:12
UI
Screen 'ConsoleScreen' successfully registered.
21:26:12
UI
Screen 'LoadingScreen' successfully registered.
21:26:12
UI
Screen 'TooltipScreen' successfully registered.
21:26:12
UI
Screen 'DialogScreen' successfully registered.
21:26:12
UI
Screen 'TacticalScreen' successfully registered.
21:26:12
UI
Screen 'TacticalCombatResultScreen' successfully registered.
21:26:12
UI
Screen 'TacticalDialogScreen' successfully registered.
21:26:12
UI
Screen 'WorldScreen' successfully registered.
21:26:12
UI
Screen 'WorldTownScreen' successfully registered.
21:26:12
UI
Screen 'WorldGameFinishScreen' successfully registered.
21:26:12
UI
Screen 'WorldEventPopupScreen' successfully registered.
21:26:12
UI
Screen 'WorldEventScreen' successfully registered.
21:26:12
UI
Screen 'WorldCombatDialog' successfully registered.
21:26:12
UI
Screen 'WorldRelationsScreen' successfully registered.
21:26:12
UI
Screen 'WorldObituaryScreen' successfully registered.
21:26:12
UI
Screen 'WorldCampfireScreen' successfully registered.
21:26:12
UI
Screen 'MainMenuScreen' successfully registered.
21:26:12
UI
Screen 'WorldMenuScreen' successfully registered.
21:26:12
UI
Screen 'TacticalMenuScreen' successfully registered.
21:26:12
UI
Screen 'WorldCharacterScreen' successfully registered.
21:26:12
UI
Screen 'TacticalCharacterScreen' successfully registered.
21:26:12
SQ
RootState::onShow()
21:26:12
Resource
Parsed Resource Package "preload/on_running.txt" with 71 items.
21:26:12
Resource
Started loading Resource Package "preload/on_running.txt".
21:26:12
UI
ConsoleAPI coui://ui/coherent.js:652:16: TypeError: undefined is not an object (evaluating '_data[0].URL')
setDLC@coui://ui/screens/menu/main_menu_screen.js:874:25
coui://ui/screens.js:38:28
21:26:12
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
21:26:12
Script
VM collected 10 object(s) and deleted them.
21:26:12
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
21:26:12
UI
Screen 'MSUPopup' successfully registered.
21:26:12
UI
Screen 'MSUConnection' successfully registered.
21:26:12
UI
Screen 'ModSettingsScreen' successfully registered.
21:26:13
Texture
Texture "gfx/entity_icons.png" (ID: 37) took up approximately 43690kb in video memory.
21:26:13
Texture
Texture "gfx/world_detail.png" (ID: 47) took up approximately 43690kb in video memory.
21:26:13
Texture
Texture "gfx/world_entity_0.png" (ID: 48) took up approximately 21845kb in video memory.
21:26:13
Texture
Texture "gfx/world_settlement.png" (ID: 49) took up approximately 43690kb in video memory.
21:26:13
Texture
Texture "gfx/world_detail_1.png" (ID: 50) took up approximately 10922kb in video memory.
21:26:13
Texture
Texture "gfx/world_decals.png" (ID: 51) took up approximately 10920kb in video memory.
21:26:15
Persistence
Unable to read meta data from "savegames/steam_autocloud.vdf" because magic number does not match.
21:26:18
SQ
读取战役:stat
21:26:18
ATTENTION
The save file was created with a modified version of the game.
21:26:18
SQ
保存版本:64
21:26:18
Scene
Finished loading scene.
21:26:18
Texture
Texture "gfx/entity_6.png" (ID: 20) took up approximately 10922kb in video memory.
21:26:19
SQ
添加合同:确保墓地的安全
21:26:19
SQ
添加合同:取得神器
21:26:19
SQ
添加合同:确保墓地的安全
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:驱赶野蛮人
21:26:19
SQ
添加合同:确保墓地的安全
21:26:19
SQ
添加合同:重建工作
21:26:19
SQ
添加合同:确保墓地的安全
21:26:19
SQ
添加合同:武装信使
21:26:19
SQ
添加合同:狩猎野兽
21:26:19
SQ
添加合同:带回物品
21:26:19
SQ
添加合同:驱赶野蛮人
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:击退强盗
21:26:19
SQ
添加合同:确保墓地的安全
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:击退强盗
21:26:19
SQ
添加合同:寻找位置
21:26:19
SQ
添加合同:武装信使
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:带回物品
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:带回物品
21:26:19
SQ
添加合同:武装信使
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:寻找位置
21:26:19
SQ
添加合同:武装信使
21:26:22
Resource
Unloading: music/title.ogg
21:26:26
SQ
位置已输入:桑维克
21:26:27
SQ
展示合约:确保墓地的安全 (id: 1)
21:26:27
Script Error
the index 'RenderTemplate' does not exist
Function:
main -> unnamedbuffer : 1
Variables:
vargv = Array, this = Table
Function:
start -> scripts/contracts/contracts/investigate_cemetery_contract.nut : 95
Variables:
this = Table
Function:
setState -> scripts/contracts/contract.nut : 358
Variables:
_state = Table, this = Table
Function:
start -> scripts/contracts/contract.nut : 196
Variables:
this = Table
Function:
start -> scripts/contracts/contracts/investigate_cemetery_contract.nut : 83
Variables:
this = Table
Function:
showContract -> scripts/contracts/contract_manager.nut : 318
Variables:
_c = Table, this = Table
Function:
showContractByID -> scripts/contracts/contract_manager.nut : 297
Variables:
c = Table, _id = 1, this = Table
Function:
onContractClicked -> scripts/ui/screens/world/world_town_screen.nut : 445
Variables:
_data = 1, this = Table
21:26:28
SQ
展示合约:确保墓地的安全 (id: 1)
21:26:28
Script Error
the index 'Text' does not exist
Function:
getUIContent -> scripts/contracts/contract.nut : 479
Variables:
result = Array, this = Table
Function:
convertEventToUIData -> scripts/ui/screens/world/world_event_screen.nut : 166
Variables:
_event = Table, this = Table
Function:
show -> scripts/ui/screens/world/world_event_screen.nut : 95
Variables:
_withSlideAnimation = False, _event = Table, this = Table
Function:
showEventScreenFromTown -> scripts/states/world_state.nut : 355
Variables:
_playSound = False, _isContract = True, _event = Table, this = Table
Function:
showContract -> scripts/contracts/contract_manager.nut : 326
Variables:
_c = Table, this = Table
Function:
showContractByID -> scripts/contracts/contract_manager.nut : 297
Variables:
c = Table, _id = 1, this = Table
Function:
onContractClicked -> scripts/ui/screens/world/world_town_screen.nut : 445
Variables:
_data = 1, this = Table
21:26:30
Resource
Unloading: music/worldmap_03.ogg

from battle-brothers-cn.

Rayforward avatar Rayforward commented on August 11, 2024

接下来是去隔壁镇子,进镇不显示城镇界面的log后部分:
21:26:12

UI
Screen 'TacticalCombatResultScreen' successfully registered.
21:26:12
UI
Screen 'TacticalDialogScreen' successfully registered.
21:26:12
UI
Screen 'WorldScreen' successfully registered.
21:26:12
UI
Screen 'WorldTownScreen' successfully registered.
21:26:12
UI
Screen 'WorldGameFinishScreen' successfully registered.
21:26:12
UI
Screen 'WorldEventPopupScreen' successfully registered.
21:26:12
UI
Screen 'WorldEventScreen' successfully registered.
21:26:12
UI
Screen 'WorldCombatDialog' successfully registered.
21:26:12
UI
Screen 'WorldRelationsScreen' successfully registered.
21:26:12
UI
Screen 'WorldObituaryScreen' successfully registered.
21:26:12
UI
Screen 'WorldCampfireScreen' successfully registered.
21:26:12
UI
Screen 'MainMenuScreen' successfully registered.
21:26:12
UI
Screen 'WorldMenuScreen' successfully registered.
21:26:12
UI
Screen 'TacticalMenuScreen' successfully registered.
21:26:12
UI
Screen 'WorldCharacterScreen' successfully registered.
21:26:12
UI
Screen 'TacticalCharacterScreen' successfully registered.
21:26:12
SQ
RootState::onShow()
21:26:12
Resource
Parsed Resource Package "preload/on_running.txt" with 71 items.
21:26:12
Resource
Started loading Resource Package "preload/on_running.txt".
21:26:12
UI
ConsoleAPI coui://ui/coherent.js:652:16: TypeError: undefined is not an object (evaluating '_data[0].URL')
setDLC@coui://ui/screens/menu/main_menu_screen.js:874:25
coui://ui/screens.js:38:28
21:26:12
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
21:26:12
Script
VM collected 10 object(s) and deleted them.
21:26:12
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
21:26:12
UI
Screen 'MSUPopup' successfully registered.
21:26:12
UI
Screen 'MSUConnection' successfully registered.
21:26:12
UI
Screen 'ModSettingsScreen' successfully registered.
21:26:13
Texture
Texture "gfx/entity_icons.png" (ID: 37) took up approximately 43690kb in video memory.
21:26:13
Texture
Texture "gfx/world_detail.png" (ID: 47) took up approximately 43690kb in video memory.
21:26:13
Texture
Texture "gfx/world_entity_0.png" (ID: 48) took up approximately 21845kb in video memory.
21:26:13
Texture
Texture "gfx/world_settlement.png" (ID: 49) took up approximately 43690kb in video memory.
21:26:13
Texture
Texture "gfx/world_detail_1.png" (ID: 50) took up approximately 10922kb in video memory.
21:26:13
Texture
Texture "gfx/world_decals.png" (ID: 51) took up approximately 10920kb in video memory.
21:26:15
Persistence
Unable to read meta data from "savegames/steam_autocloud.vdf" because magic number does not match.
21:26:18
SQ
读取战役:stat
21:26:18
ATTENTION
The save file was created with a modified version of the game.
21:26:18
SQ
保存版本:64
21:26:18
Scene
Finished loading scene.
21:26:18
Texture
Texture "gfx/entity_6.png" (ID: 20) took up approximately 10922kb in video memory.
21:26:19
SQ
添加合同:确保墓地的安全
21:26:19
SQ
添加合同:取得神器
21:26:19
SQ
添加合同:确保墓地的安全
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:驱赶野蛮人
21:26:19
SQ
添加合同:确保墓地的安全
21:26:19
SQ
添加合同:重建工作
21:26:19
SQ
添加合同:确保墓地的安全
21:26:19
SQ
添加合同:武装信使
21:26:19
SQ
添加合同:狩猎野兽
21:26:19
SQ
添加合同:带回物品
21:26:19
SQ
添加合同:驱赶野蛮人
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:击退强盗
21:26:19
SQ
添加合同:确保墓地的安全
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:击退强盗
21:26:19
SQ
添加合同:寻找位置
21:26:19
SQ
添加合同:武装信使
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:带回物品
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:带回物品
21:26:19
SQ
添加合同:武装信使
21:26:19
SQ
添加合同:护送商队
21:26:19
SQ
添加合同:寻找位置
21:26:19
SQ
添加合同:武装信使
21:26:22
Resource
Unloading: music/title.ogg
21:26:26
SQ
位置已输入:桑维克
21:26:27
SQ
展示合约:确保墓地的安全 (id: 1)
21:26:27
Script Error
the index 'RenderTemplate' does not exist
Function:
main -> unnamedbuffer : 1
Variables:
vargv = Array, this = Table
Function:
start -> scripts/contracts/contracts/investigate_cemetery_contract.nut : 95
Variables:
this = Table
Function:
setState -> scripts/contracts/contract.nut : 358
Variables:
_state = Table, this = Table
Function:
start -> scripts/contracts/contract.nut : 196
Variables:
this = Table
Function:
start -> scripts/contracts/contracts/investigate_cemetery_contract.nut : 83
Variables:
this = Table
Function:
showContract -> scripts/contracts/contract_manager.nut : 318
Variables:
_c = Table, this = Table
Function:
showContractByID -> scripts/contracts/contract_manager.nut : 297
Variables:
c = Table, _id = 1, this = Table
Function:
onContractClicked -> scripts/ui/screens/world/world_town_screen.nut : 445
Variables:
_data = 1, this = Table
21:26:28
SQ
展示合约:确保墓地的安全 (id: 1)
21:26:28
Script Error
the index 'Text' does not exist
Function:
getUIContent -> scripts/contracts/contract.nut : 479
Variables:
result = Array, this = Table
Function:
convertEventToUIData -> scripts/ui/screens/world/world_event_screen.nut : 166
Variables:
_event = Table, this = Table
Function:
show -> scripts/ui/screens/world/world_event_screen.nut : 95
Variables:
_withSlideAnimation = False, _event = Table, this = Table
Function:
showEventScreenFromTown -> scripts/states/world_state.nut : 355
Variables:
_playSound = False, _isContract = True, _event = Table, this = Table
Function:
showContract -> scripts/contracts/contract_manager.nut : 326
Variables:
_c = Table, this = Table
Function:
showContractByID -> scripts/contracts/contract_manager.nut : 297
Variables:
c = Table, _id = 1, this = Table
Function:
onContractClicked -> scripts/ui/screens/world/world_town_screen.nut : 445
Variables:
_data = 1, this = Table
21:26:30
Resource
Unloading: music/worldmap_03.ogg
21:28:50
Resource
Unloading: music/village_01.ogg
21:29:45
Persistence
Unable to read meta data from "savegames/steam_autocloud.vdf" because magic number does not match.
21:29:47
SQ
读取战役:stat
21:29:47
ATTENTION
The save file was created with a modified version of the game.
21:29:47
Resource
Unloading: gfx/entity_6.png
21:29:47
SQ
保存版本:64
21:29:47
Scene
Finished loading scene.
21:29:47
Texture
Texture "gfx/entity_6.png" (ID: 20) took up approximately 10922kb in video memory.
21:29:47
SQ
添加合同:确保墓地的安全
21:29:47
SQ
添加合同:取得神器
21:29:47
SQ
添加合同:确保墓地的安全
21:29:47
SQ
添加合同:护送商队
21:29:47
SQ
添加合同:驱赶野蛮人
21:29:47
SQ
添加合同:确保墓地的安全
21:29:47
SQ
添加合同:重建工作
21:29:47
SQ
添加合同:确保墓地的安全
21:29:47
SQ
添加合同:武装信使
21:29:47
SQ
添加合同:狩猎野兽
21:29:47
SQ
添加合同:带回物品
21:29:47
SQ
添加合同:驱赶野蛮人
21:29:47
SQ
添加合同:护送商队
21:29:47
SQ
添加合同:击退强盗
21:29:47
SQ
添加合同:确保墓地的安全
21:29:47
SQ
添加合同:护送商队
21:29:47
SQ
添加合同:护送商队
21:29:47
SQ
添加合同:击退强盗
21:29:47
SQ
添加合同:寻找位置
21:29:47
SQ
添加合同:武装信使
21:29:47
SQ
添加合同:护送商队
21:29:47
SQ
添加合同:带回物品
21:29:47
SQ
添加合同:护送商队
21:29:47
SQ
添加合同:带回物品
21:29:47
SQ
添加合同:武装信使
21:29:47
SQ
添加合同:护送商队
21:29:47
SQ
添加合同:寻找位置
21:29:47
SQ
添加合同:武装信使
21:29:48
Resource
Unloading: music/worldmap_04.ogg
21:29:48
Resource
Unloading: music/retirement_01.ogg
21:29:58
SQ
位置已输入:沃尔夫海登
21:30:02
Resource
Unloading: music/worldmap_07.ogg
21:30:11
Script
VM collected 1 object(s) and deleted them.

from battle-brothers-cn.

shabbywu avatar shabbywu commented on August 11, 2024

最新版本的 mod hook 里的 root_state.cnut 里的 sourcename 被修改了,翻译器做了兼容,重新执行翻译即可。

from battle-brothers-cn.

Rayforward avatar Rayforward commented on August 11, 2024

确认修复

from battle-brothers-cn.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.