Git Product home page Git Product logo

mesh-plane-intersection's Introduction

mesh-plane-intersection

Header-only C++ class for intersecting a triangulated mesh with a plane. It returnes the intersecting polylines (or closed polygons), avoiding the need to manually assemble each intersecting segment into polyline loops.

The class is templated to suit your required floating point coordinate type and integer index type. For example here we will use a typedef for easy reference:

#include "MeshPlaneIntersect.hpp"
typedef MeshPlaneIntersect<double, int> Intersector;

We then create a mesh object object for the intersection. The mesh consists of vertices (points) in 3D space and a list of triangles (three point indices) that make up the faces.

// create some example vertices
std::vector<Intersector::Vec3D> vertices{
    {1,0,-1},
    {3,0,1},
    {7,0,-1}
};

// create a face that links the first three vertices
std::vector<Intersector::Face> faces{
    {0,1,2}
};

// create the mesh object and pass it a pointer to the vertices and faces
Intersector::Mesh mesh;
mesh.vertices = &vertices;
mesh.faces = &faces;

Finally, we need a plane to intersect with our mesh

// by default the plane has an origin at (0,0,0) and normal (0,0,1)
// these can be modified, but we can also just use the default
Intersector::Plane plane;

To carry out the intersection we simply call:

std::vector<Path3D> result = Intersector::Intersect(mesh, plane);
// the result is a vector of Path3D objects, which are planar polylines
// in 3D space. They have an additional attribute 'isClosed' to determine
// if the path forms a closed loop. if false, the path is open
// in this case we expect one, open Path3D with one segment

There is a further method "Clip" which, as well as returning the intersection polygons, also returns the polygons around any free edges on the positive side of the intersection plane.

std::vector<Path3D> result = Intersector::Clip(mesh, plane);
// the result type is the same as above, but the polylines
// are not neccessarily planar.
// in this case we expect one, closed Path3D with three segments

There is a test project that verifies the result for a number of cases. If you come across an unexpected result then please let me know.

mesh-plane-intersection's People

Contributors

tim-lyon avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.