Comments (1)
The vertical FOV expansion was meant to lock the horizontal fov to 16:9 while extending the vertical, not zoom it in.
I'm not interested in implementing an 'Open Matte' alternate view for now.
Such an option would involve many changes required.
Certain orthographic elements such as the "Now Loading" text render using the main resolution on it's code execution before they're resized into 4:3 canvas making it appear incorrect on a blank screen.
Needs more research for now. There are two "Now Loading" screens, which use a shared function to render. For now I applied a fix that affects both, however this results in bad positioning for one of them.
The bar is supposed to be above the formation maestro.
The bar positioning is actually correct with respect to what the developers intended for the bar position to be.
It's actually the formation switcher maestro which is in the wrong position.
Shadows shouldn't be scaled by the screen aspect ratio.
Needs research.
from heroes.graphics.essentials.reloadedii.
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