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advancedrappelling's Issues

Server crashing after loading Mod

Hello,

I have installed the mod on the server, and I am loading it only on the server.
-servermod="mods/@advancedrappelling\;"
But the server is crashing.

Please help.

CfgRemoteExec whitelist

Not an issue, just the actual whitelist needed for CfgRemoteExec class Functions:

class AR_Client_Rappel_From_Heli {};
class AR_Enable_Rappelling_Animation { allowedTargets=2; };
class AR_Hide_Object_Global { allowedTargets=2; };
class AR_Hint {};
class AR_Play_Rappelling_Sounds_Global { allowedTargets=2; };
class AR_Rappel_All_Cargo {};
class AR_Rappel_From_Heli { allowedTargets=2; };

and the BattlEye remoteexec.txt exclusion: !="AR_\w+? \[[\S\s]*\]"

Fast Roping from new Hellcat sometimes fails

Hey Duda. Looks like when trying to fast-rope from the new Hellcats (with the editable pylons), sometimes the passengers simply hop out, are on the rope for a second, then fall off the rope and fall to an awkward ARMA-y death. There is much laughing at these unfortunate souls, but we need our medic to stop dying on insertion.

We've noticed this is particularly common from the open door positions, but we've observed it from the passenger seats as well.

It looks like if the models appeared maybe another meter underneath the helicopters when they start roping, this wouldn't happen. Is that something we can do?

Feature Request

Would love to see the Rappelling expanded to include buildings as well

AI not moving on mission start

Something has changed in the last 6 months. Loading this mod server side used to be a breeze but now when I start various missions AI are frozen in place. I have iterated through multiple missions trying the following mods 1 at a time and narrowed it down to AdvancedRappelling causing the issue. Interestingly the mod works as intended but disables AI infantry movement. Strangely, AI in vehicles are unaffected.

modlist:
@450814997
@1858075458
@463939057
@894678801
@843425103
@843577117
@333310405
@820924072
@871504836
@1638341685
@2993442344
@2976569274
@2572487482
@1779063631
@2018593688
@861133494
@1429098683
@1180533757
@945476727
@2880580367

Enhanced Movement/WalkOnObject Conflict

Causes ropes to break at random- typically mere seconds after beginning rappel. Old news, but still needs to be fixed. This is probably EMovement's fault, being honest, as it breaks even ACE ropes. (or it does with this mod also enabled.)

Install Help

I have tried to install this on our server I have the folder uploaded, I have @AR_advancedrappelling in the command line , I have the init.sqf as so

};

AR_SUPPORTED_VEHICLES = [
"Helicopter",
"VTOL_Base_F",
"B_Heli_Light_01_armed_F",
"O_Heli_Light_02_v2_F",
"RHS_UH1Y_FFAR_d",
"RHS_UH1Y_d",
"RHS_MELB_H6M",
"RHS_UH60M"

];

AR_Is_Supported_Vehicle = {
params ["_vehicle","_isSupported"];
_isSupported = false;
if(not isNull _vehicle) then {
{
if(_vehicle isKindOf _x) then {
_isSupported = true;
};
} forEach (missionNamespace getVariable ["AR_SUPPORTED_VEHICLES_OVERRIDE",AR_SUPPORTED_VEHICLES]);
};
_isSupported;
};

what am i doing wrong

UP and DOWN movement while hanging on a Rope Bug

As an Admin on our Arma3 Exile Server, we cannot descend or climb up while on a Rope.
As soon as we relog without Admin rights everything just works fine. we use Infistar on a Nitrado Server.

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