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This project forked from tsadok/brogue

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Brogue is a roguelike game created by Pender. The "vanilla" branch of this repository is just vanilla brogue, but the other branches feature some changes.

Makefile 0.13% Shell 0.01% C 56.55% CSS 0.37% HTML 21.83% JavaScript 0.03% C++ 17.40% Python 3.36% Smarty 0.03% Objective-C 0.28%

brogue's Introduction

Be sure to read readme.rtf too.  This readme only explains functionality that
is specific to the Linux release of Brogue.

---

Brogue now supports remapped keys.  The remapping engine is quite limited
and is described in bin/keymap.

Press F12 or alt-enter to toggle fullscreen mode.

Press -/+ or pgdn/pgup to adjust the font size

--

./brogue is a shell script that will invoke bin/brogue with the appropriate
switches and in the correct working folder.  It therefore serves as an
acceptable target for a desktop shortcut (see make-link-for-desktop.sh for
an easy way to make one.)  It will pass command line arguments along
to bin/brogue.  The following switches are accepted:

-h                         print a help message
-V                         print the version
--scores                   dump scores to output and exit immediately

-n                         start a new game, skipping the menu
-s seed                    start a new game with the specified numerical seed
-o filename[.broguesave]   open a recording (extension may be omitted)
-v recording[.broguerec]   view a recording (extension may be omitted)
-M                         same as --no-menu

--size N                   starts the game with font size N (1 to 13)
--no-menu                  never display the menu (automatically pick new game)
--noteye-hack              ignore SDL-specific application state checks

--

The following render switches are accepted:

-t	force ncurses-based terminal mode
--SDL	force libtcod mode with an SDL renderer (default)
-gl	force libtcod mode with an OpenGL renderer

--

Terminal mode uses as many colors as it has available to it.  If you are using
gnome terminal, you already have 256 color support, but the terminal doesn't
advertise that fact.  Change the TERM environment variable to tell Brogue that
you have more than 16 colors:

export TERM=xterm-256color

Converely, if you are using a terminal that has 256 colors but only want to
use 16:

export TERM=xterm


If you are using xterm, read http://push.cx/2008/256-color-xterms-in-ubuntu

--

The Makefile accepts these targets:
	make tcod
	make curses
	make both

If you build for curses only, libtcod is not required and SDL will not be linked
or initialized at runtime.  If you build for tcod only, you do not need
ncurses-dev.  If you make either 'tcod' or 'both', the Makefile will
automatically download the 32-bit version of libtcod for you and untar it in
the right place (in src).

To produce a distributable tar file, make tar.  To clean (as you must after
changing headers or before switching targets -- sorry about that), make clean.

make both is the default.

brogue's People

Contributors

tsadok avatar

Watchers

Gabriel Reyla avatar James Cloos avatar

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