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UE5_Lec_FifthProject_FirstPersonShooter

Readmeに託けた自分用のメモです

getter

PrivateでUSpringArmとかを作って、PublicにGetUSAなどを作るとアクセスしやすい。

GetUnitAxisの引数

x軸から数えた回転なのかy軸から数えた回転なのか。これによって前向きに動くか、横向きに動くかを決めている。

mouse input deltatime

いらない

Controller Rotation

controllerはデフォルトでRootComponentを回すように設計されてるから、bUseControllerRotationをfalseにすればRootが回らないようになる。

socket

USkeletalMeshSocketがコントロールをしてる

Quat

const FVector RotationAxis {Rotation.GetAxisX()};

これはRotationを得て、元々のxだった方向を求めてる

DeprojectScreenToWorld

UGameplayStatics::DeprojectScreenToWorld(UGameplayStatics::GetPlayerController(this, 0), CrosshairLocation, CrosshairWorldPosition, CrosshairWorldDirection); これで画面から世界に投影してる。

Super::NativeInitializeAnimation();

これがaniminstansのコンストラクター

WorldTimerManager

これが何をしているのか調べる必要あり。

QUESTION

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Watchers

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