Comments (13)
sus
from seppuku.
I haven't started working on this yet but I will soon. The theory seems feasible if tps isn't wacked out
from seppuku.
not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled
from seppuku.
not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled
why can you break two blocks in sequence in low tps
from seppuku.
Because you don't have to be mining two blocks at once in order to do that.
from seppuku.
not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled
why can you break two blocks in sequence in low tps
in low tps, the server is probably taking longer to process your break which is giving the illusion of sequential breaking, I think something could be achieved by sending multiple start break packets and then sending one stop break packet (haven't tested)
from seppuku.
not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled
why can you break two blocks in sequence in low tps
in low tps, the server is probably taking longer to process your break which is giving the illusion of sequential breaking, I think something could be achieved by sending multiple start break packets and then sending one stop break packet (haven't tested)
test it then and put it in seppuku ( ͡° ͜ʖ ͡°)
from seppuku.
not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled
why can you break two blocks in sequence in low tps
in low tps, the server is probably taking longer to process your break which is giving the illusion of sequential breaking, I think something could be achieved by sending multiple start break packets and then sending one stop break packet (haven't tested)
test it then and put it in seppuku ( ͡° ͜ʖ ͡°)
tried it, didn't work.
code i used: https://pastebin.com/P4qntqwt
from seppuku.
not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled
why can you break two blocks in sequence in low tps
in low tps, the server is probably taking longer to process your break which is giving the illusion of sequential breaking, I think something could be achieved by sending multiple start break packets and then sending one stop break packet (haven't tested)
test it then and put it in seppuku ( ͡° ͜ʖ ͡°)
tried it, didn't work.
code i used: https://pastebin.com/P4qntqwt
you HAVE to wait the amount of time to break the block or more, packet speedmine will not work
Ideally, you could just bypass all the packet-y stuff and make it damage the blocks directly, but idk how thats supposed to work
from seppuku.
not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled
why can you break two blocks in sequence in low tps
in low tps, the server is probably taking longer to process your break which is giving the illusion of sequential breaking, I think something could be achieved by sending multiple start break packets and then sending one stop break packet (haven't tested)
test it then and put it in seppuku ( ͡° ͜ʖ ͡°)
tried it, didn't work.
code i used: https://pastebin.com/P4qntqwtyou HAVE to wait the amount of time to break the block or more, packet speedmine will not work
Ideally, you could just bypass all the packet-y stuff and make it damage the blocks directly, but idk how thats supposed to work
If you could send a video that would be amazing, or a really thorough step-by-step explanation would be great as well.
from seppuku.
I have gotten it to be faster, but for demonstration purposes, this works.
Ideally, it would be a 1 server tick delay between start/stop breaking in sequence, but for now, any sort of doublebreak is amazing.
https://user-images.githubusercontent.com/73144620/117244511-25f8d280-ae07-11eb-8d07-2be29582f0a8.mp4
from seppuku.
Gotcha, so in order for it to work, the breaks should be delayed by one tick. I will work on it sometime tonight.
from seppuku.
can we have this closed as it has now been merged?
from seppuku.
Related Issues (20)
- Not compatible with rusherhack HOT 1
- Hey HOT 1
- Freecam breaks baritone HOT 2
- Suggestion: Add NoBob to RenderCategory
- Cant Build HOT 2
- Suggestion: Elytra swap on a key
- crystal rewrite? HOT 3
- stuff to add HOT 5
- Suggestion: MotionCheck as a toggleable option on NoCrystal HOT 2
- aint building chef HOT 2
- crash report HOT 1
- still aint building HOT 5
- "packet exploit detected" and then get kicked from server HOT 1
- Some problems HOT 5
- rewrite nocrystal its very bad
- How to build the client? HOT 10
- Seppuku crashes for whatever reason lol HOT 3
- Speed doesn't seem to work HOT 2
- how2setup the project in eclipse? HOT 2
- crash HOT 6
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from seppuku.