Git Product home page Git Product logo

Comments (13)

vengdi avatar vengdi commented on June 6, 2024

sus

from seppuku.

uoil avatar uoil commented on June 6, 2024

I haven't started working on this yet but I will soon. The theory seems feasible if tps isn't wacked out

from seppuku.

pastimee avatar pastimee commented on June 6, 2024

not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled

from seppuku.

HAV0X1014 avatar HAV0X1014 commented on June 6, 2024

not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled

why can you break two blocks in sequence in low tps

from seppuku.

Old-Chum avatar Old-Chum commented on June 6, 2024

Because you don't have to be mining two blocks at once in order to do that.

from seppuku.

pastimee avatar pastimee commented on June 6, 2024

not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled

why can you break two blocks in sequence in low tps

in low tps, the server is probably taking longer to process your break which is giving the illusion of sequential breaking, I think something could be achieved by sending multiple start break packets and then sending one stop break packet (haven't tested)

from seppuku.

HAV0X1014 avatar HAV0X1014 commented on June 6, 2024

not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled

why can you break two blocks in sequence in low tps

in low tps, the server is probably taking longer to process your break which is giving the illusion of sequential breaking, I think something could be achieved by sending multiple start break packets and then sending one stop break packet (haven't tested)

test it then and put it in seppuku ( ͡° ͜ʖ ͡°)

from seppuku.

pastimee avatar pastimee commented on June 6, 2024

not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled

why can you break two blocks in sequence in low tps

in low tps, the server is probably taking longer to process your break which is giving the illusion of sequential breaking, I think something could be achieved by sending multiple start break packets and then sending one stop break packet (haven't tested)

test it then and put it in seppuku ( ͡° ͜ʖ ͡°)

tried it, didn't work.

code i used: https://pastebin.com/P4qntqwt

from seppuku.

HAV0X1014 avatar HAV0X1014 commented on June 6, 2024

not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled

why can you break two blocks in sequence in low tps

in low tps, the server is probably taking longer to process your break which is giving the illusion of sequential breaking, I think something could be achieved by sending multiple start break packets and then sending one stop break packet (haven't tested)

test it then and put it in seppuku ( ͡° ͜ʖ ͡°)

tried it, didn't work.

code i used: https://pastebin.com/P4qntqwt

you HAVE to wait the amount of time to break the block or more, packet speedmine will not work
Ideally, you could just bypass all the packet-y stuff and make it damage the blocks directly, but idk how thats supposed to work

from seppuku.

pastimee avatar pastimee commented on June 6, 2024

not going to work, as technically the player controller can only target block at a time, so sending packets to break another block before breaking the first one would cause the first one to be canceled

why can you break two blocks in sequence in low tps

in low tps, the server is probably taking longer to process your break which is giving the illusion of sequential breaking, I think something could be achieved by sending multiple start break packets and then sending one stop break packet (haven't tested)

test it then and put it in seppuku ( ͡° ͜ʖ ͡°)

tried it, didn't work.
code i used: https://pastebin.com/P4qntqwt

you HAVE to wait the amount of time to break the block or more, packet speedmine will not work
Ideally, you could just bypass all the packet-y stuff and make it damage the blocks directly, but idk how thats supposed to work

If you could send a video that would be amazing, or a really thorough step-by-step explanation would be great as well.

from seppuku.

HAV0X1014 avatar HAV0X1014 commented on June 6, 2024

I have gotten it to be faster, but for demonstration purposes, this works.
Ideally, it would be a 1 server tick delay between start/stop breaking in sequence, but for now, any sort of doublebreak is amazing.
https://user-images.githubusercontent.com/73144620/117244511-25f8d280-ae07-11eb-8d07-2be29582f0a8.mp4

from seppuku.

pastimee avatar pastimee commented on June 6, 2024

Gotcha, so in order for it to work, the breaks should be delayed by one tick. I will work on it sometime tonight.

from seppuku.

B2H990 avatar B2H990 commented on June 6, 2024

can we have this closed as it has now been merged?

from seppuku.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.