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Comments (13)

wine avatar wine commented on June 14, 2024

Try clearing the cache.

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ChillerDragon avatar ChillerDragon commented on June 14, 2024

Its a fresh build but how does one clear the cache?
rm -rf build/ did not help btw

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jvyden avatar jvyden commented on June 14, 2024

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jvyden avatar jvyden commented on June 14, 2024

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Old-Chum avatar Old-Chum commented on June 14, 2024

Looks like what was discussed here #16

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jvyden avatar jvyden commented on June 14, 2024

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ChillerDragon avatar ChillerDragon commented on June 14, 2024

Oh yea I did not edit the build.gradle because it is some release vs debug and I like running in debug. Why is the project setup in a way that one has to edit the build script to get a successful build?

EDIT: Oh I guess to make IDE development easier. Hm what about a cli arg instead of editing a file that is tracked in git? Like ./gradlew release

btw editing the build.gradle file did the job and I built fine :)

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uoil avatar uoil commented on June 14, 2024

Glad you got it sorted out, there really shouldn't be a secondary step needed to get the project to build after cloning, but it's just how it is set up right now to change between building release jars and debugging. I like the idea of a CLI arg though

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uniformization avatar uniformization commented on June 14, 2024

Oh yea I did not edit the build.gradle because it is some release vs debug and I like running in debug. Why is the project setup in a way that one has to edit the build script to get a successful build?

EDIT: Oh I guess to make IDE development easier. Hm what about a cli arg instead of editing a file that is tracked in git? Like ./gradlew release

btw editing the build.gradle file did the job and I built fine :)

what did you edit to get it to work?

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ChillerDragon avatar ChillerDragon commented on June 14, 2024

Oh yea I did not edit the build.gradle because it is some release vs debug and I like running in debug. Why is the project setup in a way that one has to edit the build script to get a successful build?
EDIT: Oh I guess to make IDE development easier. Hm what about a cli arg instead of editing a file that is tracked in git? Like ./gradlew release
btw editing the build.gradle file did the job and I built fine :)

what did you edit to get it to work?

Tbh I can not remember. I probably followed the instructions from #16 which would be replacing "IDE" in the gradle.build with "RELEASE" here I guess

def buildmode = "IDE"

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ChillerDragon avatar ChillerDragon commented on June 14, 2024

Yea looks correct according to the readme

https://github.com/seppukudevelopment/seppuku/tree/19bbb8a5e73721a4f23a02286bc8c51873a94258#linux-unix-and-mac

Edit build.gradle and change the field buildmode to RELEASE (e.g. def buildmode = "RELEASE")

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uoil avatar uoil commented on June 14, 2024

Each time after editing the line in build.gradle run gradle clean and building should work fine afterwards

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uniformization avatar uniformization commented on June 14, 2024

Oh yea I did not edit the build.gradle because it is some release vs debug and I like running in debug. Why is the project setup in a way that one has to edit the build script to get a successful build?
EDIT: Oh I guess to make IDE development easier. Hm what about a cli arg instead of editing a file that is tracked in git? Like ./gradlew release
btw editing the build.gradle file did the job and I built fine :)

what did you edit to get it to work?

Tbh I can not remember. I probably followed the instructions from #16 which would be replacing "IDE" in the gradle.build with "RELEASE" here I guess

def buildmode = "IDE"

I had the issue with my personal project and I just fixed it by removing the sourceSets block.

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