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09-rogueliketutorial-05 missing call to `set_entity_type` within entity.gd `_init` function.

I was receiving a null reference error every time I tried to move around after finishing 09-rogueliketutorial-05 and there would be a Invalid get index 'is_blocking_movement' (on base: 'Nil') error.

Not sure if this is me overlooking something, but a mention to update the _init function within entity.gd could be useful:

func _init(start_position: Vector2i, entity_definition: EntityDefinition) -> void:
	centered = false
	grid_position = start_position
	set_entity_type(entity_definition)

I basically just did a compare with the GH codebase to see what I was missing in the text post and noticed this. I can submit a PR for an index.html update if you'd like (I wasn't sure if you were using a local jekyll tool for building the site or not).

broken link

Here:

<p>Here i&rsquo;ll start an attempt for something I&rsquo;ve wanted to do for a long time. I&rsquo;ve been interested in traditional roguelikes for a while now. Given that I&rsquo;m also interested in game development, it should not come as a surprise that I have looked into how to make a roguelike as well. There is a very nice and reasonably comprehensive tutorial online, that exists in multiple versions. One of the more well known versions has to be the one at <a href="rogueliketutorials.com">Roguelike Tutorials</a>. The reason I&rsquo;m calling this well known is that this is the tutorial series that is used in the annual <strong>RoguelikeDev does the Complete Roguelike Tutorial</strong> event. Over the course of several weeks the subreddit reddit.com/r/roguelikedev comes together and goes through this tutorial over the course of several weeks.</p>

Needs a https:// to not be treated as a relative link. Sorry for no PR, I'm on my phone.

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