sebbekarlsson / ninage-engine Goto Github PK
View Code? Open in Web Editor NEW๐ฟ Engine for interactive media & games
License: GNU General Public License v3.0
๐ฟ Engine for interactive media & games
License: GNU General Public License v3.0
To se the error, compile the "fpsgame" and look for the jagged teapot.
https://stackoverflow.com/questions/48024060/opengl-jagged-3d-model
Maybe the GUI could create a copy of the boilerplate and inject code into it
Right now, fonts are unique by their filename.
They should also be unique by font-size.
Black screen when using mesa drivers with GL_DEPTH_TEST
They need to support collisionBox offsets
There is currently no builtin methods for playing sounds in the engine.
It would be nice with some sort if integrated framework inside the engine for talking to app servers. "client framework?".
It would also be nice with a framework for creating app servers. "app server framework?".
I would appreciate if name proposals were commented below!
Be able to set backgroundImage on scene and option for tiled and filled, there should also be tiling options.
This is now being worked at:
https://github.com/sebbekarlsson/NINAGE-app
HELP IS APPRECIATED! ๐
It's either a problem with the normals or the lighting itself.
This work is in progress on branch migrate_legacy:
https://github.com/sebbekarlsson/Scenengine/tree/migrate_legacy
The Scene glass should have a virtual initialize function where developers can spawn game objects, setup the scene etc
This needs to be tested.
When tested and confirmed, this issue can be closed.
Sometimes when running the "testgame" included in this project, it crashes randomly. (Not all the times, sometimes it is really stable)
I don't know... Maybe we shouldn't do that.
Microsoft Windows is bad and people should stop supporting it.
sudo ./develop.sh platformer
results in blackscreen
Alternative title:
"Applications runs super fast when using nvidia drivers
"
I'm not sure.
Background images or colors.
They should also be able to tile
the combination of glDepthFunc(GL_LEQUAL) + GL_DEPTH_TEST causes none-texture graphics not to be renered.
We should make the image-loading system act in the same way as the font-loading system using a std::map
Sometimes scenes does not initialize correctly and no game objects are spawned / instantiated.
I'm not sure it works correctly
For some reason, there is a glitch sometimes when rendering PNG images
Use the same logic as in SpriteImage
This method was a really bad idea.
Remove.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.