Inspired by John Conway's Game of Life. My goal is to build upon his idea and try to add more lifelike properties. Also my first Processing project using p5.js
- Float values (0.0-1.0) for cells
- Pause with spacebar. Then R for a random world and C to clear
- Debug mode with stats printing on screen
To use browser-sync for a live reloading dev server
browser-sync start --server -f -w
Interesting read to transition from python to js
- click to edit cells
- prebuilt templates to add to the board
- add random probability (possibly changing)
- refine continuous value concept
- read images as starting points
- track history over time (lerp maybe)
- what if cells travel to an env they feel more suitable?
- nested automata?
- evolution?
- use audio signals?
MIT
Evolutionary simulations (particle life, artificial life, game of life, etc)
game of life, lenia, particle life, artificial life, swarm intelligence, bibites, emergent garden, brainxyz
https://youtu.be/TrrbshL_0-s?si=F9ED4VerkhOGseKy,0,0 https://www.youtube.com/watch?v=p4YirERTVF0 https://www.youtube.com/watch?v=scvuli-zcRc https://www.youtube.com/watch?v=Nor4FxoLT9U,0,0 https://youtu.be/fEDqdvKO5Y0?si=mcEAr0nJjmtlXI5K,0,0 https://youtu.be/Ho8HfqscJ78 https://youtu.be/Yu7sF9rcVJY https://youtu.be/osNl8eDxOus https://youtu.be/3H79ZcBuw4M https://youtu.be/Oljolj-ke9Q https://youtu.be/LepslexS8aY https://youtu.be/N3tRFayqVtk https://youtu.be/0Kx4Y9TVMGg https://youtu.be/mSy4z8nDLno https://youtu.be/i4TZ3BbCYws https://youtu.be/NPlAEnGX4Dg https://youtu.be/q2uuMY37JuA
https://github.com/Chakazul/Lenia the standard with some advanced rules, maybe an evolving ai in the mix to do the building
frostpunk with evolution
task is to survive the storms
things happen just like frostpunk
ai needs to evolve and play the game for you
evolve a simple ai in a simulation to sentience?
Types: Generative art Algorithmic art Dalle3 art Mathamatical art Evolutionary art
codingtrain videos