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Home Page: http://blokish.scoutant.org
License: GNU General Public License v3.0
Android game. Open-source implementation of the popular board game Blokus.
Home Page: http://blokish.scoutant.org
License: GNU General Public License v3.0
Not sure if this is a bug or not. What should happen in the event of a draw?
I got 74 points, green got 74 points. The game said "Player Green wins with score: 74"
Blocks dragged onto the Game Board without their placement being committed to can always be moved.
If two Blocks are dragged onto the Game Board with neither's placement being committed to, the first one to have been placed cannot be moved even when it is selected.
It looks like the new dependency, heyzaplib.jar, is proprietary software. Is that right?
Turning on Artificial Intelligence causes the AI to play the current turn if belonging to Green, Blue or Yellow.
Player must play the current turn when if belonging to Green, Blue or Yellow after activating Artificial Intelligence for those colors.
The user is able to rotate the 5-Block Vertical piece while placed in the upper left corner of the game board by using the lower circle.
The user is unable to rotate the 5-Block Vertical piece while it is placed in the upper left corner of the game board due to either activate the Drag-Right Menu or moving the piece from its location.
One would expect the app to restart and provide a new frame on which they can start a new game after exiting and relaunching the app.
The app doesn't restart after exit, instead it is back to last state with all the moves and changes still intact upon relaunch. In other words, if a player had moved two blocks or any number of block, even after exiting the game and relaunching, those moves are still intact.
Hi! Nice game.. recently played blokus and was interested in the strategy!
One issue I notice is that flipping/reversing pieces is not possible (or if it is possible, I haven't figured out how to do it yet)
I would like to see that as one of the options which i feel i do all the time in the physical game..
One way to do it that I would approach from a user UI perspective is adding a mirror option along with the Cross and Check mark so that the piece is flipped..
Once I have some free time I would like to add it to the code myself, but if anyone else is able to get to it before, that would be great too!
Cheers..
Hi, thanks for developing this interesting app. We recently tested this app by an automated Android GUI testing tool developed by our research team. We found the app could run into an "ActivityNotFoundException" error after executing the following actions:
start the app -> press menu -> click "help" item -> click the video
We tested this app on a Android phone with SDK 4.4.4, and tested both a previous old version and the newest version. In both cases, the app crashed under the above sequence.
Here is the log:
E/AndroidRuntime( 3703): FATAL EXCEPTION: main
E/AndroidRuntime( 3703): Process: a3e.process, PID: 3703
E/AndroidRuntime( 3703): android.content.ActivityNotFoundException: No Activity found to handle Intent { act=android.intent.action.VIEW dat=vnd.youtube://3Q7ow07uaMw }
E/AndroidRuntime( 3703): at android.app.Instrumentation.checkStartActivityResult(Instrumentation.java:1632)
E/AndroidRuntime( 3703): at android.app.Instrumentation.execStartActivity(Instrumentation.java:1424)
E/AndroidRuntime( 3703): at android.app.Activity.startActivityForResult(Activity.java:3553)
E/AndroidRuntime( 3703): at android.app.Activity.startActivityForResult(Activity.java:3514)
E/AndroidRuntime( 3703): at android.app.Activity.startActivity(Activity.java:3756)
E/AndroidRuntime( 3703): at android.app.Activity.startActivity(Activity.java:3724)
E/AndroidRuntime( 3703): at org.scoutant.blokish.Help$1.onClick(Help.java:19)
E/AndroidRuntime( 3703): at android.view.View.performClick(View.java:4444)
E/AndroidRuntime( 3703): at android.view.View$PerformClick.run(View.java:18445)
E/AndroidRuntime( 3703): at android.os.Handler.handleCallback(Handler.java:733)
E/AndroidRuntime( 3703): at android.os.Handler.dispatchMessage(Handler.java:95)
E/AndroidRuntime( 3703): at android.os.Looper.loop(Looper.java:136)
E/AndroidRuntime( 3703): at android.app.ActivityThread.main(ActivityThread.java:5135)
E/AndroidRuntime( 3703): at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime( 3703): at java.lang.reflect.Method.invoke(Method.java:515)
E/AndroidRuntime( 3703): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:795)
E/AndroidRuntime( 3703): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:611)
E/AndroidRuntime( 3703): at dalvik.system.NativeStart.main(Native Method)
The suspicious code may be in Help.java:
Could you please take a look and confirm this bug? Thanks!
Ting Su
When you press on one of the tabs to show the remaining tiles of a player you can not only see his remaining tiles, you can also do moves with that players tiles.
Hi,
Thanks for writing this app, it's fun. I wanted to play multiplayer with a mix of humans and AIs (so, for instance, I could play with my wife and two computer players). It turns out it was pretty simple to make that happen - I have a fork at https://github.com/matt-gardner/blokish where it appears to be working (though there may be a bug or two at end game, because it currently only checks for redOver). I know this is a pretty old project - would you be interested in merging these changes, or should I maintain my own fork? If you are interested, I'll clean it up (fixing spacing, and some other issues) and submit a pull request.
There is a version 1.4 in Google's market, but the source here seems to be much older. Is there newer source elsewhere?
It's great that you can play vs 4 ais in solo or 4 player (or nasty duel) mode. But it would be nice to be able to play with 1, 2, 3, or 4 ai players). It would also be nice if there was the option to have a random player go first rsther than alsways the human, playing red.
The user is able to drag an object from the left hand side of the object selection pane into the game board.
Attempting to drag an object that is on the far left side of the selection pane results in the menu opening up, the selected object becoming misaligned in the pane, and the object selection pane no longer being possible to move left/right.
From 0.5 to 2.2MB
Why?
I got the "Red has no more moves" dialog when I definitely had moves left.
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