A small 2D physics engine.
- Basic Rigidbody implementations including force, velocity, torque, angular velocity
- Several useful algorithm implementation for physics simulation (collision detection, triangulation, convex hull)
- Collision Detection & Collision Response via SAT(Separated Axis Theorem) algorithm
- Easy intergration system with game engine
- Implement restitution
- Implement collision for perfect circle shape
- olcPixelGameEngine.h by Javidx9