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engge2's Issues

engge2 does not work on Windows

    Hello!

Thanks! Now it's better, but I have a lot of error messages. My game version is wrong?

Like:

"
2022-12-05T09:39:21 | ERROR |
AN ERROR HAS OCCURRED [unknown]

2022-12-05T09:39:21 | ERROR |
CALLSTACK

2022-12-05T09:39:21 | ERROR | *FUNCTION [animateBirdObject()] StartScreen.bnut line [18]

2022-12-05T09:39:21 | ERROR |
LOCALS

2022-12-05T09:39:21 | ERROR | [delay] 0.36725503206253

2022-12-05T09:39:21 | ERROR | [dist] 2

2022-12-05T09:39:21 | ERROR | [this] TABLE

2022-12-05T09:39:22 | ERROR |
AN ERROR HAS OCCURRED [unknown]

2022-12-05T09:39:22 | ERROR |
CALLSTACK

2022-12-05T09:39:22 | ERROR | *FUNCTION [animateBirdObject()] StartScreen.bnut line [18]

2022-12-05T09:39:22 | ERROR |
LOCALS

2022-12-05T09:39:22 | ERROR | [delay] 0.97194802761078

2022-12-05T09:39:22 | ERROR | [dist] 2

2022-12-05T09:39:22 | ERROR | [this] TABLE

2022-12-05T09:39:22 | ERROR |
AN ERROR HAS OCCURRED [unknown]

2022-12-05T09:39:22 | ERROR |
CALLSTACK

2022-12-05T09:39:22 | ERROR | *FUNCTION [flashRadioLight()] StartScreen.bnut line [52]

2022-12-05T09:39:22 | ERROR |
LOCALS

2022-12-05T09:39:22 | ERROR | [this] TABLE

2022-12-05T09:39:22 | ERROR |
AN ERROR HAS OCCURRED [unknown]

2022-12-05T09:39:22 | ERROR |
CALLSTACK

2022-12-05T09:39:22 | ERROR | *FUNCTION [animateBirdObject()] StartScreen.bnut line [18]

2022-12-05T09:39:22 | ERROR |
LOCALS

2022-12-05T09:39:22 | ERROR | [delay] 1.0392628908157

2022-12-05T09:39:22 | ERROR | [dist] 2

2022-12-05T09:39:22 | ERROR | [this] TABLE

2022-12-05T09:39:23 | ERROR |
AN ERROR HAS OCCURRED [unknown]

2022-12-05T09:39:23 | ERROR |
CALLSTACK

2022-12-05T09:39:23 | ERROR | *FUNCTION [animateBirdObject()] StartScreen.bnut line [18]

2022-12-05T09:39:23 | ERROR |
LOCALS

2022-12-05T09:39:23 | ERROR | [delay] 2.4500908851624

2022-12-05T09:39:23 | ERROR | [dist] 2

2022-12-05T09:39:23 | ERROR | [this] TABLE

2022-12-05T09:39:24 | ERROR |
AN ERROR HAS OCCURRED [unknown]

2022-12-05T09:39:24 | ERROR |
CALLSTACK

2022-12-05T09:39:34 | INFO | curThread.id: 300009
2022-12-05T09:39:34 | INFO | add breakwhilecond name=breakwhilerunning(300010) pid=300009
2022-12-05T09:39:36 | ERROR |
AN ERROR HAS OCCURRED [unknown]

2022-12-05T09:39:36 | ERROR |
CALLSTACK

2022-12-05T09:39:36 | ERROR | *FUNCTION [unknown()] EasyHardMode.bnut line [29]

2022-12-05T09:39:36 | ERROR |
LOCALS

2022-12-05T09:39:36 | ERROR | [this] TABLE

"

Originally posted by @xcom169 in #1 (comment)

Cannot run on Arch. No lib

" $ ./engge2
could not load: libSDL2_mixer(|-2.0).so(|.0)
(compile with -d:nimDebugDlOpen for more information)
"

After installing libSDL got
"./engge: error while loading shared libraries: libGLEW.so.2.1: cannot open shared object file: No such file or directory"

Or just crashing without log.....

Incorrect .ggpack file (Epic Store)

Hello,

I get the following error while starting the game with .ggfiles from Epic Store.

2023-11-05T13:44:55 | INFO | # Welcome to engge II
2023-11-05T13:44:55 | INFO | Host: amd64 / windows
2023-11-05T13:44:55 | INFO | Nim: 1.6.10
2023-11-05T13:44:55 | INFO | Search ggpack in ThimbleweedPark.ggpack*
2023-11-05T13:44:55 | INFO | Add ggpack ThimbleweedPark.ggpack1
ggtable_decoder.nim(92) newGGTableDecoder
Error: unhandled exception: This is NOT a valid ggpack file :( C443C201 [Exception]

Probably because it contains the DLC already? Could you please take a look?

Wrong hash?

Hello All,

Are these files valid? Engge2 says this is not a valid ggpack file. Very strange because stock game's .exe is working fine.

Algorithm Hash Path


SHA256 A6F10740D445BC7EC244DB59BF04E09E7C901F467E4F06C8D317D00BC777624A ThimbleweedPark.ggpack1
SHA256 D12C606E40DD316BF8883ED5CE91CE6937A29AE9319FD7C44311331585B77171 ThimbleweedPark.ggpack2

Dinky script support

Curious. Are there any plans to support Dinky at some point in the future?

Thanks to Ron Gilbert's Delores there's some documentation and example code.

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