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License: MIT License
Was building the drawers and after 4 of them it suddenly said Missing requirement, though I stil had plenty of fine wood.
The hammer still worked etc.
Was wondering if this is a bug as not being able to stack drawers makes them not very useful. Also, can't build against walls which seems like an odd choice if it is not a bug.
When starting Valheim [last updated today 10/6/23] this error appears in the unity log [ItemDrawers_remake v1.0.4][R2Modman mod manager v3.1.44]:
[Error : Unity Log] MissingFieldException: Field 'FejdStartup.m_connectionFailedError' not found.
Stack trace:
(wrapper dynamic-method) FejdStartup.DMDFejdStartup::ShowConnectError(FejdStartup,ZNet/ConnectionStatus)
(wrapper dynamic-method) FejdStartup.DMDFejdStartup::Start(FejdStartup)
Normally when starting a modded session, the game says that it is modded and how many mods are loaded in the upper left corner of the screen, but nothing appears there since the recent Valheim update.
After selecting a world to play, the game will not launch. The log displays this:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FejdStartup.OnWorldStart () (at <885fde5117a141d19eed8c0292c3d1fd>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
UnityEngine.UI.Button.Press () (at :0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)
UnityEngine.EventSystems.EventSystem:Update()
The feature Item retrieval keeps drawing directly from my inventory though the config say it should only retrieve dropped items.
Error occured after lastest Valheim update:
[Error : Unity Log] MissingMethodException: int Inventory.CountItems(string,int) Stack trace: (wrapper dynamic-method) Humanoid.DMD<Humanoid::UseItem>(Humanoid,Inventory,ItemDrop/ItemData,bool) (wrapper dynamic-method) Player.DMD<Player::UseHotbarItem>(Player,int) (wrapper dynamic-method) Player.DMD<Player::Update>(Player)
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