Sascha Willems's Projects
SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
Header only C++11 tiny glTF 2.0 library
An randomly generated experimental psychological horror "game"
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
Vulkan Quake port based on QuakeSpasm
id Software's Quake 2 v3.21 with Vulkan support (Windows and Linux)
Meta loader for Vulkan API
Examples and demos for the new Vulkan API
Asset pack for the Vulkan samples repository
The Vulkan API Specification and related tools
Physical based rendering with Vulkan using glTF 2.0 models
One stop shop for getting started with the Vulkan API
Vulkan loader and validation layers
One stop solution for all Vulkan samples
Vulkan Samples Assets
Front-End and Back-End for the Vulkan Hardware Database
Vulkan hardware capability viewer
Command line only version of the Vulkan Hardware Capability Viewer
Extension header generator based on the official Vulkan registry xml
Example for using the new LunarG Vulkan Device Simulation layer
Playing around with Vulkan and random dungeon generation
Android launcher for the C++ Vulkan examples
Playground for doing procedurally infinite terrain rendering experiments with Vulkan