Sarvex β Jatasra's Projects
Magic auto brightness based on screen contents π‘
Lumio is a new puzzle game for iOS developed using Cocos2D. Available free on the App Store.
3D C++ Game Engine - yet another open source game engine
Cross-Platform C++ 2D/3D game engine
luna programming language - a small, elegant VM implemented in C
An IDE layer for Neovim with sane defaults. Completely free and community driven.
δΈδΈͺεΊδΊ electron ηι³δΉθ½―δ»Ά
Lynis - Security auditing tool for Linux, macOS, and UNIX-based systems. Assists with compliance testing (HIPAA/ISO27001/PCI DSS) and system hardening. Agentless, and installation optional.
A simple to use, composable, command line parser for C++ 11 and beyond
Mach is a game engine & graphics toolkit for the future.
basis universal (supercompressed textures) for Zig
Truly cross-platform window+input+GPU; nothing else
shh nothing to see here
Industrial-strength polygon triangulation for Zig
Entity Component System from first-principles designed for Zig
Example assets for Mach engine
Mach core & engine examples
Gizzified Freetype 2 bindings with zero-fuss installation, cross compilation, and more.
Linux GameMode package for Zig
Ziggified GLFW bindings with 100% API coverage, zero-fuss installation, cross compilation, and more.
Example for using mach-glfw with zig-opengl
mach-glfw Vulkan example
mach/gpu: truly cross-platform WebGPU graphics for Zig
Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library
compact, featureful model format & alternative to glTF
Rust bindings for Mach
cross-platform low-level audio IO in Zig
enables Zig/WASM to speak to JavaScript
DirectX 12 headers for MinGW/Zig, cross-compile DX12/Metal/etc with Zig, etc.
machengine.org website, documentation, etc.