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Submission for Godot Wildjam #55
The powers currently look very plain, so make each of them stand out a bit.
The player can gain various powerups if he eats certain types of dreams.
Make it so the map is procedurally generated each time
Add a game over screen to recap the last playthrough.
Make small animations to be randomly generated inside the dreams
Get or make a good tileset to build a decent map with.
Houses are where people sleep, and those people generate dreams. Make big houses with more people and more dreams to eat, and small houses with only one dream to eat.
Enemies are generated every once in a while randomly when you eat certain dreams. If they catch you, they will steal some dreams from you.
The game is very silent, so add sound effects that play when:
Add the GWJ splash screen to the game. It can be found at https://godotwildjam.com/
Make the game start at 11pm and end at 6am. The whole game should last about 3 minutes.
If using Dash when the player is still, it should go towards the last direction walked towards. If somehow used before moving at all, default to some direction.
Implement the player character in the game. It must be able to move in 8 directions and have a command to eat dreams.
Add background music to the game on the main menu and gameplay.
When hit while invisible, the player becomes fully opaque again after the stagger animation ends. If he's still invisible, however, he should remain transparent.
If an enemy spawns while a player is still invisible, they are able to track him.
When charging a power, there's currently no way to tell how long it will take. Make a loading bar for it.
Make a barrier so there's a limit to where he can go.
Cap the amount of dreams that can be present at any point on the map
When travelling diagonally, the player goes at 45 degrees, but it should be parallel to the isometric roads, which are at 30 degrees.
Add a main menu to start the game, check the credits, and the settings
Create the itch page and style it correctly.
Make better art/animations for the enemies, houses, and the enemies.
Add a nice UI for the game
Dreams that give powerups have no indicator. Add one, for example a glow of a certain color.
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