Git Product home page Git Product logo

pmapper's People

Stargazers

 avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

pmapper's Issues

Shapes should support feathered edges

Shapes (triangles and quads atm.) should support feathering edges to reduce texture leakage. The amount of feathering needs to be configurable.

Each vertex might require separate values for their feathering attributes to adjust for perspective correction to avoid having unnecessarily large areas feathered on distant vertices. This needs to be tested.

Create an appropriate Processing library for common parts in the PMapper sketches

PMapper currently contains three sketches:

  • PMapper - A scene editing tool that doesn't work properly after server client modifications were made
  • PMapperServer - A server that presents the scene for use with projectors
  • PMapperClient - A client that can be used to remotely adjust vertex positions in the scene on the server

There's a lot of code duplication across the three sketches. Common components should be moved into a library and the three sketches should be made into examples for this library.

Whether GUI components for the client and editor should be in the library need to be considered.

Make sure Texture and its serialization is extensible enough that it won't hinder game creation or similar dynamic components.

Editor needs a UV mapping mode

Texture mapping shapes currently has to be done directly in the scene's JSON file. Although this is sufficient for programmers, it is not user friendly.

Also, when switching textures, there's a need to consider what should happen to the UV map. Possibly a toggle for whether it should reset, or use the current mapping should be available. I've seen the re-use of texture mapping when switching lead to frustration from users in other projection mapping tools.

Mapping quads to the full texture, halves or quarters, rotation and mirroring/flipping needs to be easy.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.