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Ingestion of player idle anim

Given that files named Player_Idle_01..XX are present in the GameJamRaw folder,
When the command Ingest -> Player Animations is selected,
Then the player character will be controlled by an animator with the Idle state and the given keyframes
And then those keyframes will also be ordered according to their file names
And then the idle state will be the default entry state for the animator

Dialogue works in the microgame

Given that files named Dialogue_01..XX are present in the GameJamRaw folder,
When the command Ingest -> Dialogue is selected,
Then the scene will be populated by triggers that display the dialogue contained in those files
And there will be one dialogue node per file, at the location specified in the file

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