A simple, fast, and small Windows tile map editor app for games. Programmed in C/C++ using the SDL2 library.
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create arbitrarily large tile maps that can be scrolled if they don't fit on the screen
- draw tiles onto the tile map using paint or fill tools
- move around bigger maps by using the scroll bars or the move tool
- access each tool quickly by pressing the shortcut keys (p, f, and m respectively) or hold down the space bar to temporarily use the move tool
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import image files as tile sheets
- tile sheets are automatically cropped and any empty tiles are removed from drawing
- open as many as 15 different tile sets at a time and switch between them easily using a dropdown menu
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save tile maps in a simple custom file format to use directly in your game, or to load back into the program later for further editing
To run the app yourself, just download the "Latest Build.zip" file from the repository, unzip it, and double click main.exe