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blender_project_manager's Issues

Feature Request: openGL render option

Currently the only rendering engine options for "00_playblasts", "01_draft", "02_render", "03_final" are eevee and cycles. For For scenes that are still in animation phases, eevee and cycle renders are unneeded and time-consuming.

A feature that would be useful is an openGL (viewport) render option, which would come in useful for scenes in the playblast stage.

"Update Shot Duration" does not apply changes

Blender v3.2.0
BPM v0.2.0

Issue: Update shot duration function does not apply changes

How I came about bug:

  1. Created BPM project.
  2. Created shot in VSE. (My default shot duration is 120 frames, starting frame 100)
  3. Went to shot .blend file via BPM.
  4. In the timeline I changed the frame range to 100-340 (240 frames).
  5. Went back to BPM master (unsure if that is what it is called) .blend file via BPM.
  6. Under the n-panel in the VSE timeline: I selected the shot then pressed BPM tab>Edit tab>Edit Dropdown>"Update Shot Duration"
  7. It did not apply changes

What I think should have happened: The shot in the VSE timeline change from 120 to 240 frames.

I seem to recall this function working as I imagine in the past. I think this is likely a bug for blender v3.2.0 which, I do not believe BPM has been updated for. No error message was generated.

I am testing to see if this addon will work in my current project, but understand if there is not enough reason to update the addon for every blender version.

Feature Request: VSE Scene File Editing

Following tonton's advice on blender artists (https://blenderartists.org/t/bpm-blender-project-manager/1223236/65 I will be adding feature requests here on github that I mentioned there.
The first of which is to be able to add image files into the scene files video-sequence editor (VSE) and have them visible in the project master blend file when the sequencer is selected from the n-panel dropdown.
I cam across this issue when experimenting with editing together an animatic using BPM. The way the link between blend files works, right now with BPM, is that the scenes file's VSE is cleared upon linking. The Photoshop storyboard documents I added to the scene specific blend document VSEs were cleared upon synchronization.
This feature if added would help with Storyboarding and also maybe 2d/3d hybrid projects.

Draft render FFMEG format not functioning

Blender v3.2.0
Addon v0.2.0

Issue: draft render as FFMEG not playback functional.

Steps I took:

  1. In a BPM project, I set draft render format to ffmeg.
  2. I rendered a shot.
  3. I see in the "project_root">"01_shots">"01_draft" folder the video file had been created.
  4. In the master .blend file VSE, I changed the timeline display for 00_openGL to 01_draft.
  5. The ffmeg file is deleted in the file explorer and replace with a sequence of files without file extensions.
  6. The VSE does not display the linked scene or rendered media.

What I think should have happened: The video file should have remained in the file explorer and not have been replaced and be displayed in the VSE.

What does work:

  • EXR format as draft render does work correctly. Has disadvantage of unnecessary file size.

I understand addon development takes time. I am unsure if this addon is meant to be updated for every blender release or just LTS releases.

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