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samsgame's Introduction

A game by Sam

A cool top down 2D pixel art game with adventures and online pvp in a big persistent world.

Join the fight! Be a contributor! :)

Press x to spawn or swing your mighty axe. Use arrow keys or WASD to move around. Use r and f to zoom in and out

Dependencies

On a Debian machine:

sudo apt install libgl1-mesa-dev xorg-dev

Run

To start the server:

go run ./server

To start the client:

go build ./client

samsgame's People

Contributors

samoen avatar makotoe avatar

Stargazers

 avatar zbv avatar Hajime Hoshi avatar

Watchers

James Cloos avatar  avatar

Forkers

isgasho

samsgame's Issues

Client runs even if assets were not found

If you try to run client from an incorrect directory, you get a panic (SIGSEGV), because the various images in gamecore/weaponRenderSystem.go cannot be found and are thus initialized to nil.

panic: runtime error: invalid memory address or nil pointer dereference
[signal SIGSEGV: segmentation violation code=0x1 addr=0x8 pc=0x565cab]

goroutine 9 [running]:
github.com/hajimehoshi/ebiten.(*Image).isDisposed(...)
        /home/makoto/go/pkg/mod/github.com/hajimehoshi/[email protected]/image.go:57
github.com/hajimehoshi/ebiten.(*Image).DrawImage(0xc000028c80, 0x0, 0xc0001dba18, 0xc000302380, 0x4423d0)
        /home/makoto/go/pkg/mod/github.com/hajimehoshi/[email protected]/image.go:135 +0x4b
mahgame/gamecore.drawBackground(0xc000028c80)
        /home/makoto/Documents/samsgame/gamecore/weaponRenderSystem.go:110 +0x1d4
mahgame/gamecore.(*SamGame).Draw(0xb4cd70, 0xc000028c80)
        /home/makoto/Documents/samsgame/gamecore/entities.go:93 +0x32
github.com/hajimehoshi/ebiten.(*imageDumperGameWithDraw).Draw(0xc00007fa10, 0xc000028c80)
        /home/makoto/go/pkg/mod/github.com/hajimehoshi/[email protected]/run.go:230 +0x70
github.com/hajimehoshi/ebiten.(*uiContext).update(0xb008e0, 0xc0001b4420, 0x0, 0x0)
        /home/makoto/go/pkg/mod/github.com/hajimehoshi/[email protected]/uicontext.go:274 +0x255
github.com/hajimehoshi/ebiten.(*uiContext).Update(0xb008e0, 0xc0001b4420, 0x876d20, 0xb008e0)
        /home/makoto/go/pkg/mod/github.com/hajimehoshi/[email protected]/uicontext.go:239 +0xb4
github.com/hajimehoshi/ebiten/internal/uidriver/glfw.(*UserInterface).update(0xac24e0, 0x876d20, 0xb008e0, 0x415e6c, 0xb4ccd0)
        /home/makoto/go/pkg/mod/github.com/hajimehoshi/[email protected]/internal/uidriver/glfw/ui.go:810 +0x2dc
github.com/hajimehoshi/ebiten/internal/uidriver/glfw.(*UserInterface).loop(0xac24e0, 0x876d20, 0xb008e0, 0x0, 0x0)
        /home/makoto/go/pkg/mod/github.com/hajimehoshi/[email protected]/internal/uidriver/glfw/ui.go:856 +0xe5
github.com/hajimehoshi/ebiten/internal/uidriver/glfw.(*UserInterface).run(0xac24e0, 0x876d20, 0xb008e0, 0x0, 0x0)
        /home/makoto/go/pkg/mod/github.com/hajimehoshi/[email protected]/internal/uidriver/glfw/ui.go:728 +0x2fe
github.com/hajimehoshi/ebiten/internal/uidriver/glfw.(*UserInterface).Run.func1(0xc000012e20, 0xc00006a720, 0xac24e0, 0x876d20, 0xb008e0)
        /home/makoto/go/pkg/mod/github.com/hajimehoshi/[email protected]/internal/uidriver/glfw/ui.go:565 +0x85
created by github.com/hajimehoshi/ebiten/internal/uidriver/glfw.(*UserInterface).Run
        /home/makoto/go/pkg/mod/github.com/hajimehoshi/[email protected]/internal/uidriver/glfw/ui.go:562 +0x181
exit status 2

Because of this, I propose that we make a type Assets struct{} and a func NewAssets(assetsDir string) (*Assets, error). This way, we can avoid making globals, and ensure that we are handling errors correctly.

I would like to create a PR for this, but I wanted to get your opinions on this.

Unknown import

go version
go version go1.11.6 linux/amd64
go run .
package mahgame: unknown import path "mahgame": cannot find module providing package mahgame

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