A GUI tool to manage invasions
sallesma / le-invasion Goto Github PK
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License: GNU General Public License v2.0
A GUI tool to manage invasions
License: GNU General Public License v2.0
One color for each group of monsters.
We will be able to mark some orders on map, for example a red cross for the first group's target (&commando_go)
Later maybe we will be able to show all monsters on the map,
With the possibility to send an invasion to the position of a player/pnj ? @Immunia
So that we can keep an history of what has been sent to each map
when we close the window
instead of parsing the map folder to find existing maps
Some maps are missing a size number so they can't be parsed
Ignoring line in maps because of bad number format: 128; ;2_thelinor_int.jpg;
Ignoring line in maps because of bad number format: 129; ;2_thelinor_cave.jpg;
Ignoring line in maps because of bad number format: 130; ;2_yrsis.jpg;
Ignoring line in maps because of bad number format: 131; ;2_yrsis_int.jpg;
Ignoring line in maps because of bad number format: 132; ;2_iriliel.jpg;
Ignoring line in maps because of bad number format: 133; ;2_iriliel_int.jpg;
Ignoring line in maps because of bad number format: 134; ;2_iriliel_cave.jpg;
Ignoring line in maps because of bad number format: 135; ;2_nargraw_nord.jpg;
Ignoring line in maps because of bad number format: 136; ;2_nargraw_nord_int.jpg;
Ignoring line in maps because of bad number format: 137; ;2_nargraw_nord_volcan.jpg;
Ignoring line in maps because of bad number format: 138; ;2_nargraw_nord_cave.jpg;
Ignoring line in maps because of bad number format: 139; ;9_gilde_generique.jpg;
Ignoring line in maps because of bad number format: 140; ;1_cite_port_temple_metal.jpg;
Ignoring line in maps because of bad number format: 141; ;1_gilde_village.jpg;
Ignoring line in maps because of bad number format: 142; ;1_nord_thyl_int.jpg;
Ignoring line in maps because of bad number format: 143; ;9_no_map.jpg;
Ignoring line in maps because of bad number format: 144; ;1_turquoise_laby.jpg;
Ignoring line in maps because of bad number format: 145; ;2_exterieurs_divers.jpg;
Ignoring line in maps because of bad number format: 146; ;1_gilde_ci.jpg;
Ignoring line in maps because of bad number format: 147; ;2_yrsis_vyrsaliss.jpg;
Ignoring line in maps because of bad number format: 148; ;2_gallion.jpg;
Ignoring line in maps because of bad number format: 149; ;1_equipee_pirate.jpg;
Ignoring line in maps because of bad number format: 150; ;1_starenlith_manoir.jpg;
Ignoring line in maps because of bad number format: 151; ;1_gilde_patrouilleurs.jpg;
Ignoring line in maps because of bad number format: 152; ;1_gilde_ange.jpg;
Ignoring line in maps because of bad number format: 153; ;1_starenlith_jardin.jpg;
Ignoring line in maps because of bad number format: 154; ;1_illumen_grotte.jpg;
Ignoring line in maps because of bad number format: 155; ;1_morcraven_int2.jpg;
Ignoring line in maps because of bad number format: 156; ;2_yrsis_vyrsaliss_int.jpg;
Ignoring line in maps because of bad number format: 157; ;2_gilde_coterie.jpg;
Ignoring line in maps because of bad number format: 158; ;2_egratia_comptoir_int.jpg;
Ignoring line in maps because of bad number format: 159; ;1_p_b_fort_eldo.jpg;
Ignoring line in maps because of bad number format: 160; ;2_gallion_int.jpg;
Ignoring line in maps because of bad number format: 161; ;1_gilde_mage.jpg;
Ignoring line in maps because of bad number format: 162; ;1_gilde_mercenaire.jpg;
Ignoring line in maps because of bad number format: 163; ;1_navire.jpg;
Ignoring line in maps because of bad number format: 164; ;1_cite_port_int2.jpg;
Ignoring line in maps because of bad number format: 165; ;1_navire_int.jpg;
in the commando form, add a way to access the help page with all commandos explained
Currently the program never end, we need to correctly close it
L'adresse du serveur est : game.eternal-lands.com/192.99.21.222 ; Port 2000
Demande de connexion
Reçu : �G���Welcome to the new server! Please report any problems on channel 6. (;0;71;0;3;65533;87;101;108;99;111;109;101;32;116;111;32;116;104;101;32;110;101;119;32;115;101;114;118;101;114;33;32;80;108;101;97;115;101;32;114;101;112;111;114;116;32;97;110;121;32;112;114;111;98;108;101;109;115;32;111;110;32;99;104;97;110;110;101;108;32;54;46)
Login : test_interf azerty
Bytes sended : -116:22:0 : ����test_interf azerty� : 116:121:0
Heart Beat
Bytes sended : 14:1:0 : ����� : 14:1:0
Reçu : <���?�I (;60;5;0;63;3;73;41)
Pinged
Sended: <���?�I (;60;5;0;63;3;73;41)
Reçu : null
Reçu : null
Reçu : more than 2 null in row
Close Socket
Close
Both wrong login/password and wrong server/port.
server/port is quite easy since open() can return false if the socket could not be opened
login/password is harder to check because you have to parse received text for LOGIN_OK or LOGIN_NOT_OK
It's ugly with buttons as larged as the window
Un bouton pour donner un ordre à tous les commandos serait-il utile ?
(derrière on peut imaginer une boucle for qui envoie l'ordre à chaque groupe)
some buttons are missing
On Elzeberith (Aurélie) PC, this window activate caps lock
rapport(map, critère, min, max, valeur)
rapport(39, attaque, 0, 200, 0)
There is often a useless commandoType parameter, we should remove it from the methods signature and add it only when the interface sends the command because it seems to be always -1 for Free, Go and Stop
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