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unity-file-debug's Issues

Ingame Scroll View

Nice asset - what do you think about the option to write the output to an ingame scroll view rather than a file?

I work on a remote Android device where it would be much easier to see exceptions etc. directly on screen rather than connecting + browsing through the file system.

ArgumentOutOfRangeException: Length cannot be less than zero.

When I use your asset, There is a bug "ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length".

ArgumentOutOfRangeException: Length cannot be less than zero.
Parameter name: length
System.String.Substring (System.Int32 startIndex, System.Int32 length) (at :0)
SSS.UnityFileDebug.UnityFileDebug.HandleLog (System.String logString, System.String stackTrace, UnityEngine.LogType type) (at Assets/Cmn/UnityFileDebug/Lib/Logger/Scripts/UnityFileDebug.cs:118)
UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) (at C:/buildslave/unity/build/Runtime/Export/Application/Application.cs:121)
UnityEngine.MonoBehaviour:.ctor()

can you help me solve this issue?

HMD Bug in Steam VR (Open VR)

It seems that the logger does not handle the repositioning of assets within the scene - when the HMD is removed, the elements are somehow repositioned which makes the logger crash.
Stacktrace:
ArgumentOutOfRangeException: Cannot be negative. Parameter name: length System.String.Substring (Int32 startIndex, Int32 length) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/String.cs:348) SSS.UnityFileDebug.UnityFileDebug.HandleLog (System.String logString, System.String stackTrace, LogType type) (at Assets/UnityFileDebug/Lib/Logger/Scripts/UnityFileDebug.cs:118) UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) (at C:/buildslave/unity/build/Runtime/Export/Application.cs:121) UnityEngine.Debug:Log(Object) Valve.VR.InteractionSystem.Player:Update() (at Assets/SteamVR/InteractionSystem/Core/Scripts/Player.cs:291)

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