sabresaurus / playerprefseditor Goto Github PK
View Code? Open in Web Editor NEWPlayerPrefs Editor & Utilities provide an easy way to see what PlayerPrefs your game is using and change them at run-time.
License: MIT License
PlayerPrefs Editor & Utilities provide an easy way to see what PlayerPrefs your game is using and change them at run-time.
License: MIT License
I'm currently using the Unity Linux editor and would love to test this tool in my favorite environment. Thanks in advance!
I was interested in pulling in this library via OpenUPM. There's an embed encryption key that we're recommended to change, but doing so would disallow the use of package management (I think?) Could this be exposed for runtime injection? There may be other methods that are preferable in the package manager system, such as having installation create an asset, but I'm unfamiliar.
Hi,
I'm using search, then playing game. After press play, it is trigger error like bellow:
NullReferenceException: Object reference not set to an instance of an object
Sabresaurus.PlayerPrefsEditor.PlayerPrefsEditor.DrawMainList () (at PlayerPrefsEditor.cs:651)
Sabresaurus.PlayerPrefsEditor.PlayerPrefsEditor.OnGUI () (at PlayerPrefsEditor.cs:1117)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <fb001e01371b4adca20013e0ac763896>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <fb001e01371b4adca20013e0ac763896>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <fb001e01371b4adca20013e0ac763896>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <d7545a46516941d4b2f2dec578cd41ee>:0)
UnityEditor.HostView.Invoke (System.String methodName) (at <d7545a46516941d4b2f2dec578cd41ee>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <d7545a46516941d4b2f2dec578cd41ee>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <d7545a46516941d4b2f2dec578cd41ee>:0)
UnityEditor.DockArea.OldOnGUI () (at <d7545a46516941d4b2f2dec578cd41ee>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <a9183b39766a483caf86aaa926f3554c>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
This error occur on all Unity version. And on everytime.
Please check it out, thanks!
Hi there. I submitted this package to OpenUPM, as seen here. Right now, a fork is listed; once this version of the tool has a valid SemVer-based tag as described here, I'll revise the site listing accordingly.
The only thing you need to do is tag your most recent stable commit with the version number given in package.json
. Would you mind doing that when you get a chance? Thank you very much.
You can also set up automated releases for the future; once you do so, you can basically forget all about OpenUPM.
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