Yes, it is normal for the default Kotlin Multiplatform iOS app generated using a template to show a blank white screen during startup. By default, there's no splash screen set up. However, you can customize this to include a splash screen for a better user experience.
Setting Up a Splash Screen in a Kotlin Multiplatform iOS App
Here's a step-by-step guide on how to set up a splash screen for your iOS app:
- Add a Launch Screen Storyboard
- Configure the Info.plist
- Customize the Launch Screen
Step 1: Add a Launch Screen Storyboard
- Open Xcode: Open your iOS project in Xcode.
- Add a New Storyboard:
- Right-click on your project in the Project Navigator.
- Select
New File
.
- Choose
Storyboard
under the User Interface
section.
- Name the file
LaunchScreen.storyboard
.
Step 2: Configure the Info.plist
- Open Info.plist: In Xcode, open the
Info.plist
file of your iOS project.
- Add Launch Screen Key:
- Add a new key called
UILaunchStoryboardName
.
- Set its value to
LaunchScreen
.
Step 3: Customize the Launch Screen
- Open LaunchScreen.storyboard: Open the
LaunchScreen.storyboard
file in Xcode.
- Design Your Splash Screen:
- Drag and drop UI elements (e.g.,
UIImageView
, UILabel
) to design your splash screen.
- Customize it as needed (e.g., set a logo image, add app name, etc.).
Here's an example to show a logo image centered on the screen:
-
Add an Image View:
- Drag an
UIImageView
to the center of the storyboard.
- Set constraints to center it both horizontally and vertically.
-
Set Image:
- In the Attributes Inspector, set the image to your logo (ensure the image is added to your Xcode project's asset catalog).
Example Configuration in Info.plist
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
Example LaunchScreen.storyboard
Design your storyboard as shown in the steps above.
Additional Tips
- Splash Screen Duration: The splash screen duration is determined by the app loading time. To keep it visible for a longer period, you need to handle it programmatically within the app's lifecycle, which is generally not recommended. Instead, ensure that your main app UI loads promptly.
- Asset Management: Make sure all images used in the splash screen are added to the asset catalog in Xcode for proper referencing and optimization.
Final Thoughts
Setting up a splash screen in a Kotlin Multiplatform iOS app is primarily done through Xcode and storyboard configuration. By following the steps above, you can ensure your app has a visually appealing splash screen during startup, providing a better user experience.
Yes, you can design your splash screen to support different themes, including dark mode, in your iOS app. This involves setting up different UI elements for light and dark modes within your LaunchScreen.storyboard
and making sure your images and colors adapt to the theme.
Step-by-Step Guide to Support Dark Mode for Splash Screen
- Add Dark Mode Assets
- Configure Colors for Dark Mode
- Set Up the Launch Screen Storyboard
Step 1: Add Dark Mode Assets
-
Open Xcode: Open your iOS project in Xcode.
-
Add Image Assets:
- Go to the Assets catalog in Xcode.
- Add your image assets (e.g., logo) and configure them for both light and dark modes.
To add dark mode support for an image:
- Select your image asset in the Assets catalog.
- Click on the "Appearances" dropdown and select "Any, Dark".
- Add separate images for "Any Appearance" and "Dark".
Step 2: Configure Colors for Dark Mode
-
Add Color Assets:
- In the Assets catalog, create new color sets for the colors you want to use in your splash screen.
- Configure the color sets to support both light and dark modes.
To add dark mode support for a color:
- Select your color set in the Assets catalog.
- Click on the "Appearances" dropdown and select "Any, Dark".
- Set colors for both "Any Appearance" and "Dark".
Step 3: Set Up the Launch Screen Storyboard
-
Open LaunchScreen.storyboard: Open the LaunchScreen.storyboard
file in Xcode.
-
Add UI Elements:
- Add
UIImageView
for logos or images and configure their constraints.
- Add other UI elements like
UILabel
if needed.
-
Configure UI Elements for Dark Mode:
- For
UIImageView
, ensure the images are set from the asset catalog which supports both light and dark modes.
- For labels and other elements, set the colors using the color sets configured for both light and dark modes.
Example Configuration in Xcode
Adding an Image Asset with Dark Mode
-
Add Image to Asset Catalog:
- Click the "+" button in the Assets catalog.
- Select "New Image Set".
- Name it, for example,
logo
.
-
Configure Appearances:
- Select
logo
in the Assets catalog.
- Click "Appearances" and select "Any, Dark".
- Add images for both "Any Appearance" and "Dark".
Adding a Color Set with Dark Mode
-
Add Color to Asset Catalog:
- Click the "+" button in the Assets catalog.
- Select "New Color Set".
- Name it, for example,
backgroundColor
.
-
Configure Appearances:
- Select
backgroundColor
in the Assets catalog.
- Click "Appearances" and select "Any, Dark".
- Set colors for both "Any Appearance" and "Dark".
Example LaunchScreen.storyboard
-
Set Background Color:
- Select the main view in the storyboard.
- In the Attributes Inspector, set the background color to the color set
backgroundColor
.
-
Set ImageView:
- Add an
UIImageView
to the center of the storyboard.
- Set the image to
logo
(which supports both light and dark modes).
- Add constraints to center it both horizontally and vertically.
-
Set Label Color:
- Add a
UILabel
if needed.
- In the Attributes Inspector, set the text color to a color set that supports both light and dark modes.
Final Thoughts
By configuring your assets and storyboard as described, your splash screen will adapt to the system's light and dark modes, providing a seamless user experience. This ensures that your app looks good regardless of the user's theme preference.